glslang/Test/baseResults/hlsl.params.default.negative.frag.out
John Kessenich 000c818efb HLSL: Allow use of $Global members in between function calls.
This allows global initializers to use $Global members.
2017-03-22 23:21:34 -06:00

386 lines
17 KiB
Plaintext

hlsl.params.default.negative.frag
ERROR: 0:27: '' : invalid default parameter value
ERROR: 0:32: 'p1' : invalid parameter after default value parameters
ERROR: 0:40: 'fn1' : ambiguous best function under implicit type conversion
ERROR: 0:47: 'fn2' : ambiguous best function under implicit type conversion
ERROR: 4 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:7 Function Definition: fn1(vi4; ( temp 4-component vector of int)
0:7 Function Parameters:
0:7 'p0' ( in 4-component vector of int)
0:? Sequence
0:7 Branch: Return with expression
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
0:9 Function Parameters:
0:9 'p0' ( in 4-component vector of int)
0:9 'b1' ( in bool)
0:9 'b2' ( in bool)
0:? Sequence
0:10 Branch: Return with expression
0:10 'p0' ( in 4-component vector of int)
0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
0:17 Function Parameters:
0:17 'p0' ( in 4-component vector of int)
0:17 'p1' ( in 4-component vector of int)
0:17 'p2' ( in 2-element array of int)
0:17 'p3' ( in int)
0:? Sequence
0:18 Branch: Return with expression
0:18 add ( temp 4-component vector of int)
0:18 add ( temp 4-component vector of int)
0:18 add ( temp 4-component vector of int)
0:18 'p0' ( in 4-component vector of int)
0:18 'p1' ( in 4-component vector of int)
0:18 direct index ( temp int)
0:18 'p2' ( in 2-element array of int)
0:18 Constant:
0:18 0 (const int)
0:18 'p3' ( in int)
0:23 Function Definition: fn2(vi4;i1; ( temp 4-component vector of int)
0:23 Function Parameters:
0:23 'p0' ( in 4-component vector of int)
0:23 'x' ( in int)
0:? Sequence
0:24 Branch: Return with expression
0:? Constant:
0:? 10 (const int)
0:? 11 (const int)
0:? 12 (const int)
0:? 13 (const int)
0:28 Function Definition: fn2(vi4; ( temp 4-component vector of int)
0:28 Function Parameters:
0:28 'p0' ( in 4-component vector of int)
0:? Sequence
0:29 Branch: Return with expression
0:29 add ( temp 4-component vector of int)
0:29 'p0' ( in 4-component vector of int)
0:? Constant:
0:? 20 (const int)
0:? 21 (const int)
0:? 22 (const int)
0:? 23 (const int)
0:33 Function Definition: fn3(i1; ( temp void)
0:33 Function Parameters:
0:33 'p0' ( in int)
0:37 Function Definition: @main( ( temp 4-component vector of int)
0:37 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp 2-element array of int)
0:38 'myarray' ( temp 2-element array of int)
0:38 Constant:
0:38 30 (const int)
0:38 31 (const int)
0:49 Branch: Return with expression
0:48 add ( temp 4-component vector of int)
0:47 add ( temp 4-component vector of int)
0:45 add ( temp 4-component vector of int)
0:44 add ( temp 4-component vector of int)
0:43 add ( temp 4-component vector of int)
0:42 add ( temp 4-component vector of int)
0:41 add ( temp 4-component vector of int)
0:40 add ( temp 4-component vector of int)
0:40 Function Call: fn1(vi4; ( temp 4-component vector of int)
0:40 Constant:
0:40 100 (const int)
0:40 100 (const int)
0:40 100 (const int)
0:40 100 (const int)
0:41 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
0:41 Constant:
0:41 101 (const int)
0:41 101 (const int)
0:41 101 (const int)
0:41 101 (const int)
0:41 ui4: direct index for structure ( uniform 4-component vector of int)
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4, uniform float ufvar})
0:41 Constant:
0:41 0 (const uint)
0:15 Constant:
0:15 1 (const int)
0:15 2 (const int)
0:16 Constant:
0:16 42 (const int)
0:42 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
0:42 Constant:
0:42 102 (const int)
0:42 102 (const int)
0:42 102 (const int)
0:42 102 (const int)
0:42 ui4: direct index for structure ( uniform 4-component vector of int)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4, uniform float ufvar})
0:42 Constant:
0:42 0 (const uint)
0:42 'myarray' ( temp 2-element array of int)
0:16 Constant:
0:16 42 (const int)
0:43 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
0:43 Constant:
0:43 103 (const int)
0:43 103 (const int)
0:43 103 (const int)
0:43 103 (const int)
0:43 ui4: direct index for structure ( uniform 4-component vector of int)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4, uniform float ufvar})
0:43 Constant:
0:43 0 (const uint)
0:43 'myarray' ( temp 2-element array of int)
0:43 Constant:
0:43 99 (const int)
0:44 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
0:44 Constant:
0:44 104 (const int)
0:44 104 (const int)
0:44 104 (const int)
0:44 104 (const int)
0:44 Constant:
0:44 false (const bool)
0:9 Constant:
0:9 false (const bool)
0:45 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
0:45 Constant:
0:45 105 (const int)
0:45 105 (const int)
0:45 105 (const int)
0:45 105 (const int)
0:45 Constant:
0:45 false (const bool)
0:45 Constant:
0:45 true (const bool)
0:47 Function Call: fn2(vi4; ( temp 4-component vector of int)
0:47 Constant:
0:47 112 (const int)
0:47 112 (const int)
0:47 112 (const int)
0:47 112 (const int)
0:48 Function Call: fn2(vi4;i1; ( temp 4-component vector of int)
0:48 Constant:
0:48 110 (const int)
0:48 110 (const int)
0:48 110 (const int)
0:48 110 (const int)
0:48 Constant:
0:48 11 (const int)
0:49 Function Call: fn2(vi4;i1; ( temp 4-component vector of int)
0:49 Constant:
0:49 111 (const int)
0:49 111 (const int)
0:49 111 (const int)
0:49 111 (const int)
0:49 Constant:
0:49 12 (const int)
0:37 Function Definition: main( ( temp void)
0:37 Function Parameters:
0:? Sequence
0:37 move second child to first child ( temp 4-component vector of int)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
0:37 Function Call: @main( ( temp 4-component vector of int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4, uniform float ufvar})
0:? 'cia' ( const int)
0:? -4 (const int)
0:? 'cib' ( const int)
0:? -42 (const int)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:7 Function Definition: fn1(vi4; ( temp 4-component vector of int)
0:7 Function Parameters:
0:7 'p0' ( in 4-component vector of int)
0:? Sequence
0:7 Branch: Return with expression
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
0:9 Function Parameters:
0:9 'p0' ( in 4-component vector of int)
0:9 'b1' ( in bool)
0:9 'b2' ( in bool)
0:? Sequence
0:10 Branch: Return with expression
0:10 'p0' ( in 4-component vector of int)
0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
0:17 Function Parameters:
0:17 'p0' ( in 4-component vector of int)
0:17 'p1' ( in 4-component vector of int)
0:17 'p2' ( in 2-element array of int)
0:17 'p3' ( in int)
0:? Sequence
0:18 Branch: Return with expression
0:18 add ( temp 4-component vector of int)
0:18 add ( temp 4-component vector of int)
0:18 add ( temp 4-component vector of int)
0:18 'p0' ( in 4-component vector of int)
0:18 'p1' ( in 4-component vector of int)
0:18 direct index ( temp int)
0:18 'p2' ( in 2-element array of int)
0:18 Constant:
0:18 0 (const int)
0:18 'p3' ( in int)
0:23 Function Definition: fn2(vi4;i1; ( temp 4-component vector of int)
0:23 Function Parameters:
0:23 'p0' ( in 4-component vector of int)
0:23 'x' ( in int)
0:? Sequence
0:24 Branch: Return with expression
0:? Constant:
0:? 10 (const int)
0:? 11 (const int)
0:? 12 (const int)
0:? 13 (const int)
0:28 Function Definition: fn2(vi4; ( temp 4-component vector of int)
0:28 Function Parameters:
0:28 'p0' ( in 4-component vector of int)
0:? Sequence
0:29 Branch: Return with expression
0:29 add ( temp 4-component vector of int)
0:29 'p0' ( in 4-component vector of int)
0:? Constant:
0:? 20 (const int)
0:? 21 (const int)
0:? 22 (const int)
0:? 23 (const int)
0:33 Function Definition: fn3(i1; ( temp void)
0:33 Function Parameters:
0:33 'p0' ( in int)
0:37 Function Definition: @main( ( temp 4-component vector of int)
0:37 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp 2-element array of int)
0:38 'myarray' ( temp 2-element array of int)
0:38 Constant:
0:38 30 (const int)
0:38 31 (const int)
0:49 Branch: Return with expression
0:48 add ( temp 4-component vector of int)
0:47 add ( temp 4-component vector of int)
0:45 add ( temp 4-component vector of int)
0:44 add ( temp 4-component vector of int)
0:43 add ( temp 4-component vector of int)
0:42 add ( temp 4-component vector of int)
0:41 add ( temp 4-component vector of int)
0:40 add ( temp 4-component vector of int)
0:40 Function Call: fn1(vi4; ( temp 4-component vector of int)
0:40 Constant:
0:40 100 (const int)
0:40 100 (const int)
0:40 100 (const int)
0:40 100 (const int)
0:41 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
0:41 Constant:
0:41 101 (const int)
0:41 101 (const int)
0:41 101 (const int)
0:41 101 (const int)
0:41 ui4: direct index for structure ( uniform 4-component vector of int)
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4, uniform float ufvar})
0:41 Constant:
0:41 0 (const uint)
0:15 Constant:
0:15 1 (const int)
0:15 2 (const int)
0:16 Constant:
0:16 42 (const int)
0:42 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
0:42 Constant:
0:42 102 (const int)
0:42 102 (const int)
0:42 102 (const int)
0:42 102 (const int)
0:42 ui4: direct index for structure ( uniform 4-component vector of int)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4, uniform float ufvar})
0:42 Constant:
0:42 0 (const uint)
0:42 'myarray' ( temp 2-element array of int)
0:16 Constant:
0:16 42 (const int)
0:43 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
0:43 Constant:
0:43 103 (const int)
0:43 103 (const int)
0:43 103 (const int)
0:43 103 (const int)
0:43 ui4: direct index for structure ( uniform 4-component vector of int)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4, uniform float ufvar})
0:43 Constant:
0:43 0 (const uint)
0:43 'myarray' ( temp 2-element array of int)
0:43 Constant:
0:43 99 (const int)
0:44 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
0:44 Constant:
0:44 104 (const int)
0:44 104 (const int)
0:44 104 (const int)
0:44 104 (const int)
0:44 Constant:
0:44 false (const bool)
0:9 Constant:
0:9 false (const bool)
0:45 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
0:45 Constant:
0:45 105 (const int)
0:45 105 (const int)
0:45 105 (const int)
0:45 105 (const int)
0:45 Constant:
0:45 false (const bool)
0:45 Constant:
0:45 true (const bool)
0:47 Function Call: fn2(vi4; ( temp 4-component vector of int)
0:47 Constant:
0:47 112 (const int)
0:47 112 (const int)
0:47 112 (const int)
0:47 112 (const int)
0:48 Function Call: fn2(vi4;i1; ( temp 4-component vector of int)
0:48 Constant:
0:48 110 (const int)
0:48 110 (const int)
0:48 110 (const int)
0:48 110 (const int)
0:48 Constant:
0:48 11 (const int)
0:49 Function Call: fn2(vi4;i1; ( temp 4-component vector of int)
0:49 Constant:
0:49 111 (const int)
0:49 111 (const int)
0:49 111 (const int)
0:49 111 (const int)
0:49 Constant:
0:49 12 (const int)
0:37 Function Definition: main( ( temp void)
0:37 Function Parameters:
0:? Sequence
0:37 move second child to first child ( temp 4-component vector of int)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
0:37 Function Call: @main( ( temp 4-component vector of int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4, uniform float ufvar})
0:? 'cia' ( const int)
0:? -4 (const int)
0:? 'cib' ( const int)
0:? -42 (const int)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
SPIR-V is not generated for failed compile or link