mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
744 lines
35 KiB
Plaintext
744 lines
35 KiB
Plaintext
hlsl.samplecmplevelzero.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r10' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArray)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r12' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArray)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r14' ( temp float)
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0:44 textureLod ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArray)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r30' ( temp float)
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0:47 textureLod ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArray)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r32' ( temp float)
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0:48 textureLod ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArray)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r34' ( temp float)
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0:49 textureLod ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArray)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:52 Sequence
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0:52 move second child to first child ( temp float)
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0:52 'r60' ( temp float)
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0:52 textureLod ( temp float)
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0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:52 Constant:
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0:52 0.000000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r62' ( temp float)
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0:53 textureLod ( temp float)
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0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r64' ( temp float)
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0:54 textureLod ( temp float)
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0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 0.000000
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0:56 move second child to first child ( temp 4-component vector of float)
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0:56 Color: direct index for structure ( temp 4-component vector of float)
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0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child ( temp float)
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0:57 Depth: direct index for structure ( temp float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Branch: Return with expression
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0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r10' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArray)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r12' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArray)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r14' ( temp float)
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0:44 textureLod ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArray)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r30' ( temp float)
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0:47 textureLod ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArray)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r32' ( temp float)
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0:48 textureLod ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArray)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r34' ( temp float)
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0:49 textureLod ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArray)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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|
0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:52 Sequence
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0:52 move second child to first child ( temp float)
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0:52 'r60' ( temp float)
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0:52 textureLod ( temp float)
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0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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|
0:52 'g_tTexcdf4a' ( uniform textureCubeArray)
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|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:52 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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|
0:? 0.100000
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|
0:? 0.200000
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|
0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:52 Constant:
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0:52 0.000000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r62' ( temp float)
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|
0:53 textureLod ( temp float)
|
|
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
|
|
0:53 'g_tTexcdi4a' ( uniform itextureCubeArray)
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|
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:53 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
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|
0:? 0.200000
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|
0:? 0.300000
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|
0:? 0.400000
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|
0:53 Constant:
|
|
0:53 0.750000
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|
0:53 Constant:
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0:53 0.000000
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|
0:54 Sequence
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|
0:54 move second child to first child ( temp float)
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|
0:54 'r64' ( temp float)
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|
0:54 textureLod ( temp float)
|
|
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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|
0:54 'g_tTexcdu4a' ( uniform utextureCubeArray)
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|
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:54 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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|
0:? 0.100000
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|
0:? 0.200000
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|
0:? 0.300000
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0:? 0.400000
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|
0:54 Constant:
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0:54 0.750000
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|
0:54 Constant:
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|
0:54 0.000000
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|
0:56 move second child to first child ( temp 4-component vector of float)
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0:56 Color: direct index for structure ( temp 4-component vector of float)
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0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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|
0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child ( temp float)
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0:57 Depth: direct index for structure ( temp float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Branch: Return with expression
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0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 219
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 176 180
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r10"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 37 "r12"
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Name 41 "g_tTex1di4a"
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Name 52 "r14"
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Name 56 "g_tTex1du4a"
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Name 67 "r30"
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Name 70 "g_tTex2df4a"
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Name 84 "r32"
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Name 87 "g_tTex2di4a"
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Name 99 "r34"
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Name 102 "g_tTex2du4a"
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Name 114 "r60"
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Name 117 "g_tTexcdf4a"
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Name 131 "r62"
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Name 134 "g_tTexcdi4a"
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Name 146 "r64"
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Name 149 "g_tTexcdu4a"
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Name 162 "psout"
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Name 173 "flattenTemp"
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Name 176 "Color"
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Name 180 "Depth"
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Name 185 "g_tTex1df4"
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Name 188 "g_tTex1di4"
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Name 191 "g_tTex1du4"
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Name 194 "g_tTex2df4"
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Name 197 "g_tTex2di4"
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Name 200 "g_tTex2du4"
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Name 203 "g_tTex3df4"
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Name 206 "g_tTex3di4"
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Name 209 "g_tTex3du4"
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Name 212 "g_tTexcdf4"
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Name 215 "g_tTexcdi4"
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Name 218 "g_tTexcdu4"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 41(g_tTex1di4a) DescriptorSet 0
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Decorate 56(g_tTex1du4a) DescriptorSet 0
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Decorate 70(g_tTex2df4a) DescriptorSet 0
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Decorate 87(g_tTex2di4a) DescriptorSet 0
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Decorate 102(g_tTex2du4a) DescriptorSet 0
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Decorate 117(g_tTexcdf4a) DescriptorSet 0
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Decorate 134(g_tTexcdi4a) DescriptorSet 0
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Decorate 149(g_tTexcdu4a) DescriptorSet 0
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Decorate 176(Color) Location 0
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Decorate 180(Depth) BuiltIn FragDepth
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Decorate 185(g_tTex1df4) DescriptorSet 0
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Decorate 185(g_tTex1df4) Binding 0
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Decorate 188(g_tTex1di4) DescriptorSet 0
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Decorate 191(g_tTex1du4) DescriptorSet 0
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Decorate 194(g_tTex2df4) DescriptorSet 0
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Decorate 197(g_tTex2di4) DescriptorSet 0
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Decorate 200(g_tTex2du4) DescriptorSet 0
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Decorate 203(g_tTex3df4) DescriptorSet 0
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Decorate 206(g_tTex3di4) DescriptorSet 0
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Decorate 209(g_tTex3du4) DescriptorSet 0
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Decorate 212(g_tTexcdf4) DescriptorSet 0
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Decorate 215(g_tTexcdi4) DescriptorSet 0
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Decorate 218(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4a): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeImage 6(float) 1D depth array sampled format:Unknown
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23: TypeSampledImage 22
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25: TypeVector 6(float) 2
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26: 6(float) Constant 1036831949
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27: 6(float) Constant 1045220557
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28: 25(fvec2) ConstantComposite 26 27
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29: 6(float) Constant 1061158912
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30: TypeVector 6(float) 3
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34: 6(float) Constant 0
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38: TypeInt 32 1
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39: TypeImage 38(int) 1D array sampled format:Unknown
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40: TypePointer UniformConstant 39
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41(g_tTex1di4a): 40(ptr) Variable UniformConstant
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44: TypeImage 38(int) 1D depth array sampled format:Unknown
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45: TypeSampledImage 44
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53: TypeInt 32 0
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54: TypeImage 53(int) 1D array sampled format:Unknown
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55: TypePointer UniformConstant 54
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56(g_tTex1du4a): 55(ptr) Variable UniformConstant
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59: TypeImage 53(int) 1D depth array sampled format:Unknown
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60: TypeSampledImage 59
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68: TypeImage 6(float) 2D array sampled format:Unknown
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69: TypePointer UniformConstant 68
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70(g_tTex2df4a): 69(ptr) Variable UniformConstant
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73: TypeImage 6(float) 2D depth array sampled format:Unknown
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74: TypeSampledImage 73
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76: 6(float) Constant 1050253722
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77: 30(fvec3) ConstantComposite 26 27 76
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85: TypeImage 38(int) 2D array sampled format:Unknown
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86: TypePointer UniformConstant 85
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87(g_tTex2di4a): 86(ptr) Variable UniformConstant
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90: TypeImage 38(int) 2D depth array sampled format:Unknown
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91: TypeSampledImage 90
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100: TypeImage 53(int) 2D array sampled format:Unknown
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101: TypePointer UniformConstant 100
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102(g_tTex2du4a): 101(ptr) Variable UniformConstant
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105: TypeImage 53(int) 2D depth array sampled format:Unknown
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106: TypeSampledImage 105
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115: TypeImage 6(float) Cube array sampled format:Unknown
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116: TypePointer UniformConstant 115
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117(g_tTexcdf4a): 116(ptr) Variable UniformConstant
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120: TypeImage 6(float) Cube depth array sampled format:Unknown
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121: TypeSampledImage 120
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123: 6(float) Constant 1053609165
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124: 7(fvec4) ConstantComposite 26 27 76 123
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132: TypeImage 38(int) Cube array sampled format:Unknown
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133: TypePointer UniformConstant 132
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134(g_tTexcdi4a): 133(ptr) Variable UniformConstant
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137: TypeImage 38(int) Cube depth array sampled format:Unknown
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138: TypeSampledImage 137
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147: TypeImage 53(int) Cube array sampled format:Unknown
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148: TypePointer UniformConstant 147
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149(g_tTexcdu4a): 148(ptr) Variable UniformConstant
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152: TypeImage 53(int) Cube depth array sampled format:Unknown
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153: TypeSampledImage 152
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161: TypePointer Function 8(PS_OUTPUT)
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163: 38(int) Constant 0
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164: 6(float) Constant 1065353216
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165: 7(fvec4) ConstantComposite 164 164 164 164
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166: TypePointer Function 7(fvec4)
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168: 38(int) Constant 1
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175: TypePointer Output 7(fvec4)
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176(Color): 175(ptr) Variable Output
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179: TypePointer Output 6(float)
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180(Depth): 179(ptr) Variable Output
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183: TypeImage 6(float) 1D sampled format:Unknown
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184: TypePointer UniformConstant 183
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185(g_tTex1df4): 184(ptr) Variable UniformConstant
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186: TypeImage 38(int) 1D sampled format:Unknown
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187: TypePointer UniformConstant 186
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188(g_tTex1di4): 187(ptr) Variable UniformConstant
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189: TypeImage 53(int) 1D sampled format:Unknown
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190: TypePointer UniformConstant 189
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191(g_tTex1du4): 190(ptr) Variable UniformConstant
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192: TypeImage 6(float) 2D sampled format:Unknown
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193: TypePointer UniformConstant 192
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194(g_tTex2df4): 193(ptr) Variable UniformConstant
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195: TypeImage 38(int) 2D sampled format:Unknown
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196: TypePointer UniformConstant 195
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197(g_tTex2di4): 196(ptr) Variable UniformConstant
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198: TypeImage 53(int) 2D sampled format:Unknown
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199: TypePointer UniformConstant 198
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200(g_tTex2du4): 199(ptr) Variable UniformConstant
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201: TypeImage 6(float) 3D sampled format:Unknown
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202: TypePointer UniformConstant 201
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203(g_tTex3df4): 202(ptr) Variable UniformConstant
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204: TypeImage 38(int) 3D sampled format:Unknown
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205: TypePointer UniformConstant 204
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206(g_tTex3di4): 205(ptr) Variable UniformConstant
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207: TypeImage 53(int) 3D sampled format:Unknown
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208: TypePointer UniformConstant 207
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209(g_tTex3du4): 208(ptr) Variable UniformConstant
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210: TypeImage 6(float) Cube sampled format:Unknown
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211: TypePointer UniformConstant 210
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212(g_tTexcdf4): 211(ptr) Variable UniformConstant
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213: TypeImage 38(int) Cube sampled format:Unknown
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214: TypePointer UniformConstant 213
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215(g_tTexcdi4): 214(ptr) Variable UniformConstant
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216: TypeImage 53(int) Cube sampled format:Unknown
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217: TypePointer UniformConstant 216
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218(g_tTexcdu4): 217(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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173(flattenTemp): 161(ptr) Variable Function
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174:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 173(flattenTemp) 174
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177: 166(ptr) AccessChain 173(flattenTemp) 163
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178: 7(fvec4) Load 177
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Store 176(Color) 178
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181: 12(ptr) AccessChain 173(flattenTemp) 168
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182: 6(float) Load 181
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Store 180(Depth) 182
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r10): 12(ptr) Variable Function
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37(r12): 12(ptr) Variable Function
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52(r14): 12(ptr) Variable Function
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67(r30): 12(ptr) Variable Function
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84(r32): 12(ptr) Variable Function
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99(r34): 12(ptr) Variable Function
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114(r60): 12(ptr) Variable Function
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131(r62): 12(ptr) Variable Function
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146(r64): 12(ptr) Variable Function
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162(psout): 161(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4a)
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21: 18 Load 20(g_sSamp)
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24: 23 SampledImage 17 21
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31: 6(float) CompositeExtract 28 0
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32: 6(float) CompositeExtract 28 1
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33: 30(fvec3) CompositeConstruct 31 32 29
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35: 6(float) CompositeExtract 33 2
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36: 6(float) ImageSampleDrefExplicitLod 24 33 35 Lod 34
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Store 13(r10) 36
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42: 39 Load 41(g_tTex1di4a)
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43: 18 Load 20(g_sSamp)
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46: 45 SampledImage 42 43
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47: 6(float) CompositeExtract 28 0
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48: 6(float) CompositeExtract 28 1
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49: 30(fvec3) CompositeConstruct 47 48 29
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50: 6(float) CompositeExtract 49 2
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51: 6(float) ImageSampleDrefExplicitLod 46 49 50 Lod 34
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Store 37(r12) 51
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57: 54 Load 56(g_tTex1du4a)
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58: 18 Load 20(g_sSamp)
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61: 60 SampledImage 57 58
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62: 6(float) CompositeExtract 28 0
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63: 6(float) CompositeExtract 28 1
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64: 30(fvec3) CompositeConstruct 62 63 29
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65: 6(float) CompositeExtract 64 2
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66: 6(float) ImageSampleDrefExplicitLod 61 64 65 Lod 34
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Store 52(r14) 66
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71: 68 Load 70(g_tTex2df4a)
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72: 18 Load 20(g_sSamp)
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75: 74 SampledImage 71 72
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78: 6(float) CompositeExtract 77 0
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79: 6(float) CompositeExtract 77 1
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80: 6(float) CompositeExtract 77 2
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81: 7(fvec4) CompositeConstruct 78 79 80 29
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82: 6(float) CompositeExtract 81 3
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83: 6(float) ImageSampleDrefExplicitLod 75 81 82 Lod 34
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Store 67(r30) 83
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88: 85 Load 87(g_tTex2di4a)
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89: 18 Load 20(g_sSamp)
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92: 91 SampledImage 88 89
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93: 6(float) CompositeExtract 77 0
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94: 6(float) CompositeExtract 77 1
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95: 6(float) CompositeExtract 77 2
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96: 7(fvec4) CompositeConstruct 93 94 95 29
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97: 6(float) CompositeExtract 96 3
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98: 6(float) ImageSampleDrefExplicitLod 92 96 97 Lod 34
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Store 84(r32) 98
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103: 100 Load 102(g_tTex2du4a)
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104: 18 Load 20(g_sSamp)
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107: 106 SampledImage 103 104
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108: 6(float) CompositeExtract 77 0
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109: 6(float) CompositeExtract 77 1
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110: 6(float) CompositeExtract 77 2
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111: 7(fvec4) CompositeConstruct 108 109 110 29
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112: 6(float) CompositeExtract 111 3
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113: 6(float) ImageSampleDrefExplicitLod 107 111 112 Lod 34
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Store 99(r34) 113
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118: 115 Load 117(g_tTexcdf4a)
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119: 18 Load 20(g_sSamp)
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122: 121 SampledImage 118 119
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125: 6(float) CompositeExtract 124 0
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126: 6(float) CompositeExtract 124 1
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127: 6(float) CompositeExtract 124 2
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128: 6(float) CompositeExtract 124 3
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129: 7(fvec4) CompositeConstruct 125 126 127 128
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130: 6(float) ImageSampleDrefExplicitLod 122 129 29 Lod 29
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Store 114(r60) 130
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135: 132 Load 134(g_tTexcdi4a)
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136: 18 Load 20(g_sSamp)
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139: 138 SampledImage 135 136
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140: 6(float) CompositeExtract 124 0
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141: 6(float) CompositeExtract 124 1
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142: 6(float) CompositeExtract 124 2
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143: 6(float) CompositeExtract 124 3
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144: 7(fvec4) CompositeConstruct 140 141 142 143
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145: 6(float) ImageSampleDrefExplicitLod 139 144 29 Lod 29
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Store 131(r62) 145
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150: 147 Load 149(g_tTexcdu4a)
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151: 18 Load 20(g_sSamp)
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154: 153 SampledImage 150 151
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155: 6(float) CompositeExtract 124 0
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156: 6(float) CompositeExtract 124 1
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157: 6(float) CompositeExtract 124 2
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158: 6(float) CompositeExtract 124 3
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159: 7(fvec4) CompositeConstruct 155 156 157 158
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160: 6(float) ImageSampleDrefExplicitLod 154 159 29 Lod 29
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Store 146(r64) 160
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167: 166(ptr) AccessChain 162(psout) 163
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Store 167 165
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169: 12(ptr) AccessChain 162(psout) 168
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Store 169 164
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170:8(PS_OUTPUT) Load 162(psout)
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ReturnValue 170
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FunctionEnd
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