glslang/Test/baseResults/hlsl.semantic.geom.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

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hlsl.semantic.geom
Shader version: 450
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Parameters:
0:12 'VertexID' ( in 3-element array of uint)
0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip0' ( out float ClipDistance)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull0' ( out float CullDistance)
0:12 cull0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp uint)
0:? '@entryPointOutput_vpai' ( out uint ViewportIndex)
0:12 vpai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp uint)
0:? '@entryPointOutput_rtai' ( out uint Layer)
0:12 rtai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? '@entryPointOutput_vpai' ( out uint ViewportIndex)
Linked geometry stage:
Shader version: 450
invocations = 1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Parameters:
0:12 'VertexID' ( in 3-element array of uint)
0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip0' ( out float ClipDistance)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull0' ( out float CullDistance)
0:12 cull0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp uint)
0:? '@entryPointOutput_vpai' ( out uint ViewportIndex)
0:12 vpai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp uint)
0:? '@entryPointOutput_rtai' ( out uint Layer)
0:12 rtai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? '@entryPointOutput_vpai' ( out uint ViewportIndex)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 62
Capability Geometry
Capability ClipDistance
Capability CullDistance
Capability MultiViewport
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 25 34 39 44 49 55
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 4
Name 4 "main"
Name 12 "S"
MemberName 12(S) 0 "clip0"
MemberName 12(S) 1 "cull0"
MemberName 12(S) 2 "vpai"
MemberName 12(S) 3 "rtai"
MemberName 12(S) 4 "ii"
Name 17 "@main(u1[3];struct-S-f1-f1-u1-u1-i11;"
Name 15 "VertexID"
Name 16 "OutputStream"
Name 19 "s"
Name 23 "VertexID"
Name 25 "VertexID"
Name 27 "flattenTemp"
Name 28 "OutputStream"
Name 29 "param"
Name 31 "param"
Name 34 "@entryPointOutput_clip0"
Name 39 "@entryPointOutput_cull0"
Name 44 "@entryPointOutput_vpai"
Name 49 "@entryPointOutput_rtai"
Name 53 "S"
MemberName 53(S) 0 "ii"
Name 55 "@entryPointOutput"
Decorate 25(VertexID) Location 0
Decorate 34(@entryPointOutput_clip0) BuiltIn ClipDistance
Decorate 39(@entryPointOutput_cull0) BuiltIn CullDistance
Decorate 44(@entryPointOutput_vpai) BuiltIn ViewportIndex
Decorate 49(@entryPointOutput_rtai) BuiltIn Layer
Decorate 55(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: 6(int) Constant 3
8: TypeArray 6(int) 7
9: TypePointer Function 8
10: TypeFloat 32
11: TypeInt 32 1
12(S): TypeStruct 10(float) 10(float) 6(int) 6(int) 11(int)
13: TypePointer Function 12(S)
14: TypeFunction 12(S) 9(ptr) 13(ptr)
24: TypePointer Input 8
25(VertexID): 24(ptr) Variable Input
33: TypePointer Output 10(float)
34(@entryPointOutput_clip0): 33(ptr) Variable Output
35: 11(int) Constant 0
36: TypePointer Function 10(float)
39(@entryPointOutput_cull0): 33(ptr) Variable Output
40: 11(int) Constant 1
43: TypePointer Output 6(int)
44(@entryPointOutput_vpai): 43(ptr) Variable Output
45: 11(int) Constant 2
46: TypePointer Function 6(int)
49(@entryPointOutput_rtai): 43(ptr) Variable Output
50: 11(int) Constant 3
53(S): TypeStruct 11(int)
54: TypePointer Output 53(S)
55(@entryPointOutput): 54(ptr) Variable Output
56: 11(int) Constant 4
57: TypePointer Function 11(int)
60: TypePointer Output 11(int)
4(main): 2 Function None 3
5: Label
23(VertexID): 9(ptr) Variable Function
27(flattenTemp): 13(ptr) Variable Function
28(OutputStream): 13(ptr) Variable Function
29(param): 9(ptr) Variable Function
31(param): 13(ptr) Variable Function
26: 8 Load 25(VertexID)
Store 23(VertexID) 26
30: 8 Load 23(VertexID)
Store 29(param) 30
32: 12(S) FunctionCall 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;) 29(param) 31(param)
Store 27(flattenTemp) 32
37: 36(ptr) AccessChain 27(flattenTemp) 35
38: 10(float) Load 37
Store 34(@entryPointOutput_clip0) 38
41: 36(ptr) AccessChain 27(flattenTemp) 40
42: 10(float) Load 41
Store 39(@entryPointOutput_cull0) 42
47: 46(ptr) AccessChain 27(flattenTemp) 45
48: 6(int) Load 47
Store 44(@entryPointOutput_vpai) 48
51: 46(ptr) AccessChain 27(flattenTemp) 50
52: 6(int) Load 51
Store 49(@entryPointOutput_rtai) 52
58: 57(ptr) AccessChain 27(flattenTemp) 56
59: 11(int) Load 58
61: 60(ptr) AccessChain 55(@entryPointOutput) 35
Store 61 59
Return
FunctionEnd
17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;): 12(S) Function None 14
15(VertexID): 9(ptr) FunctionParameter
16(OutputStream): 13(ptr) FunctionParameter
18: Label
19(s): 13(ptr) Variable Function
20: 12(S) Load 19(s)
ReturnValue 20
FunctionEnd