mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
221 lines
15 KiB
Plaintext
221 lines
15 KiB
Plaintext
hlsl.structarray.flatten.geom
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Shader version: 450
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invocations = -1
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max_vertices = 4
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input primitive = lines
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output primitive = triangle_strip
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0:? Sequence
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0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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0:16 Function Parameters:
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0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 color: direct index for structure ( temp 4-component vector of float)
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0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 Constant:
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0:19 1 (const int)
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0:19 color: direct index for structure ( temp 4-component vector of float)
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0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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0:19 1 (const int)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 uv: direct index for structure ( temp 2-component vector of float)
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0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 Constant:
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0:20 2 (const int)
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0:20 uv: direct index for structure ( temp 2-component vector of float)
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0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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0:20 2 (const int)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 position: direct index for structure ( temp 4-component vector of float)
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0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 Constant:
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0:21 0 (const int)
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0:21 position: direct index for structure ( temp 4-component vector of float)
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0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:22 Sequence
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0:22 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 EmitVertex ( temp void)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? Linker Objects
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0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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Linked geometry stage:
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Shader version: 450
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invocations = 1
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max_vertices = 4
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input primitive = lines
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output primitive = triangle_strip
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0:? Sequence
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0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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0:16 Function Parameters:
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0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 color: direct index for structure ( temp 4-component vector of float)
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0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 Constant:
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0:19 1 (const int)
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0:19 color: direct index for structure ( temp 4-component vector of float)
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0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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0:19 1 (const int)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 uv: direct index for structure ( temp 2-component vector of float)
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0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 Constant:
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0:20 2 (const int)
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0:20 uv: direct index for structure ( temp 2-component vector of float)
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0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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0:20 2 (const int)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 position: direct index for structure ( temp 4-component vector of float)
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0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 Constant:
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0:21 0 (const int)
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0:21 position: direct index for structure ( temp 4-component vector of float)
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0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:22 Sequence
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0:22 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 EmitVertex ( temp void)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? Linker Objects
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0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 47
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 40
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ExecutionMode 4 InputLines
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 4
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Name 4 "main"
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Name 9 "VertexData"
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MemberName 9(VertexData) 0 "position"
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MemberName 9(VertexData) 1 "color"
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MemberName 9(VertexData) 2 "uv"
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Name 14 "PS_IN"
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MemberName 14(PS_IN) 0 "position"
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MemberName 14(PS_IN) 1 "color"
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MemberName 14(PS_IN) 2 "uv"
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Name 19 "@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;"
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Name 17 "vin"
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Name 18 "outStream"
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Name 21 "vout"
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Name 38 "vin"
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Name 40 "vin"
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Name 42 "outStream"
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Name 43 "param"
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Name 45 "param"
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Decorate 40(vin) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeVector 6(float) 2
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9(VertexData): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2)
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10: TypeInt 32 0
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11: 10(int) Constant 2
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12: TypeArray 9(VertexData) 11
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13: TypePointer Function 12
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14(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2)
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15: TypePointer Function 14(PS_IN)
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16: TypeFunction 2 13(ptr) 15(ptr)
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22: TypeInt 32 1
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23: 22(int) Constant 1
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24: TypePointer Function 7(fvec4)
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28: 22(int) Constant 2
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29: TypePointer Function 8(fvec2)
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33: 22(int) Constant 0
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39: TypePointer Input 12
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40(vin): 39(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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38(vin): 13(ptr) Variable Function
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42(outStream): 15(ptr) Variable Function
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43(param): 13(ptr) Variable Function
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45(param): 15(ptr) Variable Function
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41: 12 Load 40(vin)
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Store 38(vin) 41
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44: 12 Load 38(vin)
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Store 43(param) 44
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46: 2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 43(param) 45(param)
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Return
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FunctionEnd
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19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;): 2 Function None 16
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17(vin): 13(ptr) FunctionParameter
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18(outStream): 15(ptr) FunctionParameter
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20: Label
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21(vout): 15(ptr) Variable Function
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25: 24(ptr) AccessChain 17(vin) 23 23
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26: 7(fvec4) Load 25
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27: 24(ptr) AccessChain 21(vout) 23
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Store 27 26
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30: 29(ptr) AccessChain 17(vin) 23 28
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31: 8(fvec2) Load 30
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32: 29(ptr) AccessChain 21(vout) 28
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Store 32 31
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34: 24(ptr) AccessChain 17(vin) 23 33
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35: 7(fvec4) Load 34
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36: 24(ptr) AccessChain 21(vout) 33
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Store 36 35
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37: 14(PS_IN) Load 21(vout)
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Store 18(outStream) 37
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EmitVertex
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Return
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FunctionEnd
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