glslang/Test/baseResults/missingBodies.vert.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

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missingBodies.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
0:? Sequence
0:4 Function Definition: foo( ( global void)
0:4 Function Parameters:
0:4 Sequence
0:4 Function Call: bar( ( global void)
0:8 Function Definition: C(i1;i1; ( global void)
0:8 Function Parameters:
0:8 '' ( in int)
0:8 '' ( in int)
0:10 Function Definition: A( ( global void)
0:10 Function Parameters:
0:10 Sequence
0:10 Function Call: B( ( global void)
0:10 Function Call: C(i1; ( global void)
0:10 Constant:
0:10 1 (const int)
0:10 Function Call: C(b1; ( global void)
0:10 Constant:
0:10 true (const bool)
0:10 Function Call: C(i1;i1; ( global void)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 2 (const int)
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Function Call: foo( ( global void)
0:15 Function Call: C(b1; ( global void)
0:15 Constant:
0:15 true (const bool)
0:20 Sequence
0:20 move second child to first child ( temp int)
0:20 'f1' ( global int)
0:20 Function Call: ret1( ( global int)
0:22 Function Definition: ret2( ( global int)
0:22 Function Parameters:
0:22 Sequence
0:22 Branch: Return with expression
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
0:24 move second child to first child ( temp int)
0:24 'f2' ( global int)
0:24 Function Call: ret2( ( global int)
0:? Linker Objects
0:? 'f1' ( global int)
0:? 'f2' ( global int)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
ERROR: Linking vertex stage: No function definition (body) found:
ret1(
ERROR: Linking vertex stage: No function definition (body) found:
C(b1;
ERROR: Linking vertex stage: No function definition (body) found:
bar(
Shader version: 450
0:? Sequence
0:4 Function Definition: foo( ( global void)
0:4 Function Parameters:
0:4 Sequence
0:4 Function Call: bar( ( global void)
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Function Call: foo( ( global void)
0:15 Function Call: C(b1; ( global void)
0:15 Constant:
0:15 true (const bool)
0:20 Sequence
0:20 move second child to first child ( temp int)
0:20 'f1' ( global int)
0:20 Function Call: ret1( ( global int)
0:22 Function Definition: ret2( ( global int)
0:22 Function Parameters:
0:22 Sequence
0:22 Branch: Return with expression
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
0:24 move second child to first child ( temp int)
0:24 'f2' ( global int)
0:24 Function Call: ret2( ( global int)
0:? Linker Objects
0:? 'f1' ( global int)
0:? 'f2' ( global int)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)