glslang/Test/baseResults/syntaxError.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

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syntaxError.frag
ERROR: 0:9: 'vec5' : undeclared identifier
ERROR: 0:9: '' : syntax error
ERROR: 2 compilation errors. No code generated.
Shader version: 120
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
Linked fragment stage:
Shader version: 120
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)