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https://github.com/KhronosGroup/glslang
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0504953b35
Currently no debug info is emitted for buffer reference types, which resulted in the SPIR-V backend code asserting when trying to emit the debug info for struct member that had such a type. Instead, the code now skips such struct members. Full debug info for buffer references may require forward references in the debug info instructions, which is currently prohibited by the spec.
29 lines
710 B
GLSL
29 lines
710 B
GLSL
#version 450 core
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#extension GL_EXT_buffer_reference : enable
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layout(buffer_reference, std430) buffer MeshVertexPositions {
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float data[];
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};
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struct Mesh {
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MeshVertexPositions positions;
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};
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layout(set = 0, binding = 0) readonly buffer PerPass_meshes {
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Mesh data[];
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} perPass_meshes;
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layout(location = 0) out vec4 out_fragColor;
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layout(location = 0) in flat uint tri_idx0;
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void main() {
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Mesh meshData = perPass_meshes.data[tri_idx0];
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vec3 vertex_pos0 = vec3(meshData.positions.data[3 * tri_idx0],
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meshData.positions.data[3 * tri_idx0 + 1],
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meshData.positions.data[3 * tri_idx0 + 2]);
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out_fragColor = vec4(vertex_pos0, 1.0);
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}
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