glslang/Test/cppNest.vert
John Kessenich fcb4ed054c Preprocessor: Rationalize, simplify, and correct the stack of input sources and their tokenization. This included
- consistently dealing with EOF and its effect on error recovery (bug 11444, #1)
 - turning a simulated OO hierarchy of function pointers and typecasting into a real C++ class hierarchy
 - correctly handling '\' everywhere, in all classes of tokens, as a layer before preprocessing itself
 - conditionally handling '\n' in macro expansion input, depending on whether it is in a macro expression or not
 - delete some unused "memory cleanup" code


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24626 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-12-30 20:34:28 +00:00

178 lines
2.2 KiB
GLSL

#version 110
#define ON
float sum = 0.0;
void main()
{
#ifdef ON
//yes
sum += 1.0;
#ifdef OFF
//no
sum += 20.0;
#endif
#if defined(ON)
//yes
sum += 300.0;
#endif
#endif
#if defined(OFF)
//no
sum += 4000.0;
#if !defined(ON)
//no
sum += 50000.0;
#endif
//no
sum += 0.1;
#ifdef ON
//no
sum += 0.2;
#endif
//no
sum += 0.01;
#ifdef ON
//no
sum += 0.02;
#else
//no
sum += 0.03;
#endif
//no
sum + 0.3;
#endif
#if !defined(OFF)
//yes
sum += 600000.0;
#if defined(ON) && !defined(OFF)
//yes
sum += 80000000.0;
#if defined(OFF) || defined(ON)
//yes
sum += 900000000.0;
#if defined(ON) && defined(OFF)
//no
sum += 0.7;
#elif !defined(OFF)
//yes
sum += 7000000.0;
#endif
#endif
#endif
#endif
// sum should be 987600301.0
gl_Position = vec4(sum);
}
#define A 1
#define C 0
#define E 0
#define F 1
#if A
#if C
#if E
int selected4 = 1;
#elif F
int selected4 = 2;
#else
int selected4 = 3;
#endif
#endif
int selected4 = 4;
#endif
#define ZA 1
#define ZC 1
#define ZE 0
#define ZF 1
#if ZA
#if ZC
#if ZE
int selected2 = 1;
#elif ZF
int selected2 = 2;
#else
int selected2 = 3;
#endif
#endif
#endif
#define AZA 1
#define AZC 1
#define AZE 0
#define AZF 0
#if AZA
#if AZC
#if AZE
int selected3 = 1;
#elif AZF
int selected3 = 2;
#else
int selected3 = 3;
#endif
#endif
#endif
// ERROR cases...
#if 0
int;
#else
int;
#elif 1
int;
#endif
#if 0
int;
#else
int;
#else
int;
#endif
#if 0
#if 0
int;
#else
int;
#elif 1
int;
#endif
#if 0
int;
#else
int;
#else
int;
#endif
#endif
#define FUNC(a,b) a+b
void foo985(){ FUNC( (((2))), ((3),4)); }
// needs to be last test in file
void foo987(){ FUNC(((); } // ERROR, EOF in argument