glslang/Test/link1.frag
John Kessenich f2ee3dd46a Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-28 04:02:08 +00:00

39 lines
575 B
GLSL

#version 130
uniform vec4 uv4;
uniform vec3 glass;
const int ci = 8;
vec4 a = ci * uv4;
in vec3 iv3;
in vec4 cup;
void main()
{
}
vec4 b = ci * a;
ivec2 foo(mat2 m)
{
return ivec2(m[0]);
}
vec4 c = b * b;
const vec3 cv3 = vec3(43.0, 0.34, 9.9);
const vec3 cv3n = vec3(43.0, 0.34, 9.9);
const vec3 cv3e = vec3(43.0, 0.34, 9.9);
uniform mat2 um2 = mat2(4.0);
uniform mat2 um2n = mat2(4.0);
uniform mat2 um2e = mat2(4.0);
struct S {
int a;
float b;
};
uniform S s = S(82, 3.9);
uniform S sn;
uniform S se = S(82, 3.9);