glslang/Test/nonSquare.vert
John Kessenich f0fdc53e2a Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
Details
 - added all the new non-square types
 - separated concepts of matrix size and vector size
 - removed VS 6.0 comments/workarounds
 - removed obsolete concept of matrix fields



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20436 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-02-04 23:54:58 +00:00

26 lines
531 B
GLSL

#version 120
attribute vec3 v3;
attribute vec4 v4;
uniform mat3x2 m32;
const vec2 cv2 = vec2(10.0, 20.0);
const mat2x4 m24 = mat2x4(3.0);
const mat4x2 m42 = mat4x2(1.0, 2.0,
3.0, 4.0,
5.0, 6.0,
7.0, 8.0);
void main()
{
mat2x3 m23;
vec2 a, b;
a = v3 * m23;
b = m32 * v3;
gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
(m24 * m42) * v4 + cv2 * m42 + m24 * cv2 + vec4(cv2[1], cv2.x, m42[2][1], m42[2][0]);
}