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14 lines
254 B
GLSL
14 lines
254 B
GLSL
#version 450
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#extension GL_EXT_shader_tile_image : require
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precision highp float;
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layout(set = 0, binding = 0, input_attachment_index = 0) uniform subpassInput i;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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fragColor = subpassLoad(i);
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}
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