glslang/Test/vk.relaxed.errorcheck.frag
Malcolm Bechard 1dde7113bb tweak error behavior for redeclared uniforms for vulkan-relaxed
avoids nullptr crash from reading memberType's name, and more user
friendly error message.
2023-10-31 15:02:38 -04:00

20 lines
370 B
GLSL

#version 460
layout (location = 0) in vec4 io;
out vec4 o;
// default uniforms will be gathered into a uniform block
uniform vec4 a; // declared in both stages with different types
uniform float test; // declared twice in this compilation unit
uniform vec2 test;
vec4 foo() {
return a + vec4(test);
}
void main() {
o = io + foo();
}