glslang/gtests
steve-lunarg 858c928ac7 Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master.  New version
here uses entry point wrapping.

This is a limited implementation of tessellation shaders.  In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.

* patchconstantfunctions accepting per-control-point input values, such as
  const OutputPatch <hs_out_t, 3> cpv are not implemented.

* patchconstantfunctions whose signature requires an aggregate input type such as
  a structure containing builtin variables.  Code to synthesize such calls is not
  yet present.

These restrictions will be relaxed as soon as possible.  Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.

PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0.  If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage.  The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type.  Any user
variables in the PCF signature will result in an error.  Overloaded PCF functions will also result in
an error.

[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-02-10 16:59:09 -07:00
..
AST.FromFile.cpp PP: Fix issue #426, recover from bad-source macro expansion. 2017-01-02 17:56:08 -07:00
BuiltInResource.FromFile.cpp Gtests can be run on another source tree 2016-10-05 10:28:32 -04:00
CMakeLists.txt Use correct OriginUpperLeft when linking more than one shader. 2017-01-25 12:11:16 -08:00
Config.FromFile.cpp Gtests can be run on another source tree 2016-10-05 10:28:32 -04:00
HexFloat.cpp Update HexFloat tests to use non-enum class enum values 2016-10-13 20:05:13 +02:00
Hlsl.FromFile.cpp Add basic HS/DS implementation. 2017-02-10 16:59:09 -07:00
Initializer.h Infrastructure: Make shared symbol-table cache complete, delete work around. 2016-08-09 19:15:17 -06:00
Link.FromFile.cpp Linker: Walk the call graph to report an error on missing bodies. 2016-12-08 23:22:21 -07:00
Link.FromFile.Vk.cpp Use correct OriginUpperLeft when linking more than one shader. 2017-01-25 12:11:16 -08:00
main.cpp Gtests can be run on another source tree 2016-10-05 10:28:32 -04:00
Pp.FromFile.cpp Gtests can be run on another source tree 2016-10-05 10:28:32 -04:00
README.md Link in Google Test framework. 2016-03-31 10:31:30 -04:00
Remap.FromFile.cpp Gtests can be run on another source tree 2016-10-05 10:28:32 -04:00
Settings.cpp Gtests can be run on another source tree 2016-10-05 10:28:32 -04:00
Settings.h Gtests can be run on another source tree 2016-10-05 10:28:32 -04:00
Spv.FromFile.cpp support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering 2017-01-20 16:48:26 -08:00
TestFixture.cpp Linker: Eliminate uncalled functions, because they can be ill-defined. 2016-12-09 19:22:20 -07:00
TestFixture.h PP #include: address PR feedback. 2017-01-06 16:48:18 -07:00

Glslang Tests based on the Google Test Framework

This directory contains Google Test based test fixture and test cases for glslang.

Apart from typical unit tests, necessary utility methods are added into the GlslangTests fixture to provide the ability to do file-based integration tests. Various *.FromFile.cpp files lists names of files containing input shader code in the Test/ directory. Utility methods will load the input shader source, compile them, and compare with the corresponding expected output in the Test/baseResults/ directory.

How to run the tests

Please make sure you have a copy of Google Test checked out under the External directory before building. After building, just run the ctest command or the gtests/glslangtests binary in your build directory.

The gtests/glslangtests binary also provides an --update-mode command line option, which, if supplied, will overwrite the golden files under the Test/baseResults/ directory with real output from that invocation. This serves as an easy way to update golden files.