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https://github.com/KhronosGroup/glslang
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9f9bad09b4
When preprocessing only, some tokens were emitted as <bad token>. This fixes them to preserve their original content. This supplants PR #182, with a correction and test results.
30 lines
476 B
GLSL
30 lines
476 B
GLSL
#version 310 es
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#define X 1
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#define Y clamp
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#define Z X
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#define F 1, 2
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#define make_function \
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float fn ( float x ) \
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{\
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return x + 4.0; \
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}
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make_function
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int main() {
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gl_Position = vec4(X);
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gl_Position = Y(1, 2, 3);
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gl_Position = vec4(Z);
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gl_Position = vec4(F);
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gl_Position = vec4(fn(3));
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[] . ++ --
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+ - * % / - ! ~
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<< >> < > <= >=
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== !=
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& ^ | && ^^ || ? :
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+= -= *= /= %= <<= >>= &= |= ^=
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1.2 2E10 5u -5lf
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}
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