glslang/Test/hlsl.specConstant.frag

16 lines
273 B
GLSL
Executable File

[[vk::constant_id(0)]] const uint index = 2;
static const uint array[] = { 10, 20, 30, 40 };
float4 main( ) : SV_TARGET
{
float4 r;
for(uint i = 0; i < array[index]; i++)
r = i;
r += index + index;
r += 2 * index;
return r;
}