glslang/Test/baseResults/badChars.frag.out
John Kessenich ba5cc2fafa GLSL: Fix #822: Improve information given for syntax errors.
Also, fixed one test file that didn't have its syntax error as the last line.
2017-04-20 12:21:53 -06:00

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badChars.frag
ERROR: 0:1: 'preprocessor evaluation' : bad expression
ERROR: 0:1: '#if' : unexpected tokens following directive
ERROR: 0:3: '#error' : A <bad token> B
ERROR: 0:4: 'preprocessor evaluation' : bad expression
ERROR: 0:4: '#if' : unexpected tokens following directive
ERROR: 0:6: '€' : unexpected token
ERROR: 0:7: 'string' : End of line in string
ERROR: 0:7: '' : syntax error, unexpected INT, expecting COMMA or SEMICOLON
ERROR: 8 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'a' ( global mediump int)
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'a' ( global mediump int)