mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
182ab460d9
Updating the SPIR-V generator version number changes the output of all the SPIR-V tests.
196 lines
9.6 KiB
Plaintext
196 lines
9.6 KiB
Plaintext
hlsl.attributeC11.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:20 Function Definition: @main(vf4; ( temp 4-component vector of float)
|
|
0:20 Function Parameters:
|
|
0:20 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:21 Branch: Return with expression
|
|
0:21 add ( temp 4-component vector of float)
|
|
0:21 'input' ( in 4-component vector of float)
|
|
0:21 textureFetch ( temp 4-component vector of float)
|
|
0:21 'attach' ( uniform texture2D)
|
|
0:21 vector swizzle ( temp int)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 0 (const int)
|
|
0:21 Sequence
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 direct index ( temp int)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 0 (const int)
|
|
0:21 Constant:
|
|
0:21 1 (const int)
|
|
0:20 Function Definition: main( ( temp void)
|
|
0:20 Function Parameters:
|
|
0:? Sequence
|
|
0:20 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=8) in 4-component vector of float)
|
|
0:20 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=7) out 4-component vector of float)
|
|
0:20 Function Call: @main(vf4; ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'buffer1' (layout( set=0 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
|
|
0:? 'buffer3' (layout( set=2 binding=3 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
|
|
0:? 'attach' ( uniform texture2D)
|
|
0:? 'ci' ( specialization-constant const int)
|
|
0:? 11 (const int)
|
|
0:? 'anon@0' (layout( row_major std430 push_constant) uniform block{layout( row_major std430 offset=0) uniform int a})
|
|
0:? '@entryPointOutput' (layout( location=7) out 4-component vector of float)
|
|
0:? 'input' (layout( location=8) in 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:20 Function Definition: @main(vf4; ( temp 4-component vector of float)
|
|
0:20 Function Parameters:
|
|
0:20 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:21 Branch: Return with expression
|
|
0:21 add ( temp 4-component vector of float)
|
|
0:21 'input' ( in 4-component vector of float)
|
|
0:21 textureFetch ( temp 4-component vector of float)
|
|
0:21 'attach' ( uniform texture2D)
|
|
0:21 vector swizzle ( temp int)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 0 (const int)
|
|
0:21 Sequence
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 direct index ( temp int)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 0 (const int)
|
|
0:21 Constant:
|
|
0:21 1 (const int)
|
|
0:20 Function Definition: main( ( temp void)
|
|
0:20 Function Parameters:
|
|
0:? Sequence
|
|
0:20 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=8) in 4-component vector of float)
|
|
0:20 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=7) out 4-component vector of float)
|
|
0:20 Function Call: @main(vf4; ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'buffer1' (layout( set=0 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
|
|
0:? 'buffer3' (layout( set=2 binding=3 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
|
|
0:? 'attach' ( uniform texture2D)
|
|
0:? 'ci' ( specialization-constant const int)
|
|
0:? 11 (const int)
|
|
0:? 'anon@0' (layout( row_major std430 push_constant) uniform block{layout( row_major std430 offset=0) uniform int a})
|
|
0:? '@entryPointOutput' (layout( location=7) out 4-component vector of float)
|
|
0:? 'input' (layout( location=8) in 4-component vector of float)
|
|
|
|
Validation failed
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 51
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 33 36
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 11 "@main(vf4;"
|
|
Name 10 "input"
|
|
Name 16 "attach"
|
|
Name 31 "input"
|
|
Name 33 "input"
|
|
Name 36 "@entryPointOutput"
|
|
Name 37 "param"
|
|
Name 41 "S"
|
|
MemberName 41(S) 0 "f"
|
|
Name 43 "buffer1"
|
|
MemberName 43(buffer1) 0 "@data"
|
|
Name 45 "buffer1"
|
|
Name 46 "buffer3"
|
|
Name 47 "ci"
|
|
Name 48 "pcBuf"
|
|
MemberName 48(pcBuf) 0 "a"
|
|
Name 50 ""
|
|
Decorate 16(attach) DescriptorSet 0
|
|
Decorate 16(attach) Binding 0
|
|
Decorate 16(attach) InputAttachmentIndex 4
|
|
Decorate 33(input) Location 8
|
|
Decorate 36(@entryPointOutput) Location 7
|
|
MemberDecorate 41(S) 0 Offset 0
|
|
Decorate 42 ArrayStride 8
|
|
MemberDecorate 43(buffer1) 0 NonWritable
|
|
MemberDecorate 43(buffer1) 0 Offset 0
|
|
Decorate 43(buffer1) BufferBlock
|
|
Decorate 45(buffer1) DescriptorSet 0
|
|
Decorate 45(buffer1) Binding 1
|
|
Decorate 46(buffer3) DescriptorSet 2
|
|
Decorate 46(buffer3) Binding 3
|
|
Decorate 47(ci) SpecId 13
|
|
MemberDecorate 48(pcBuf) 0 Offset 0
|
|
Decorate 48(pcBuf) Block
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypeFunction 7(fvec4) 8(ptr)
|
|
14: TypeImage 6(float) 2D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(attach): 15(ptr) Variable UniformConstant
|
|
18: TypeInt 32 1
|
|
19: TypeVector 18(int) 2
|
|
20: 18(int) Constant 0
|
|
21: 19(ivec2) ConstantComposite 20 20
|
|
22: TypeInt 32 0
|
|
23: 22(int) Constant 0
|
|
25: 22(int) Constant 1
|
|
32: TypePointer Input 7(fvec4)
|
|
33(input): 32(ptr) Variable Input
|
|
35: TypePointer Output 7(fvec4)
|
|
36(@entryPointOutput): 35(ptr) Variable Output
|
|
40: TypeVector 6(float) 2
|
|
41(S): TypeStruct 40(fvec2)
|
|
42: TypeRuntimeArray 41(S)
|
|
43(buffer1): TypeStruct 42
|
|
44: TypePointer Uniform 43(buffer1)
|
|
45(buffer1): 44(ptr) Variable Uniform
|
|
46(buffer3): 44(ptr) Variable Uniform
|
|
47(ci): 18(int) SpecConstant 11
|
|
48(pcBuf): TypeStruct 18(int)
|
|
49: TypePointer PushConstant 48(pcBuf)
|
|
50: 49(ptr) Variable PushConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
31(input): 8(ptr) Variable Function
|
|
37(param): 8(ptr) Variable Function
|
|
34: 7(fvec4) Load 33(input)
|
|
Store 31(input) 34
|
|
38: 7(fvec4) Load 31(input)
|
|
Store 37(param) 38
|
|
39: 7(fvec4) FunctionCall 11(@main(vf4;) 37(param)
|
|
Store 36(@entryPointOutput) 39
|
|
Return
|
|
FunctionEnd
|
|
11(@main(vf4;): 7(fvec4) Function None 9
|
|
10(input): 8(ptr) FunctionParameter
|
|
12: Label
|
|
13: 7(fvec4) Load 10(input)
|
|
17: 14 Load 16(attach)
|
|
24: 18(int) CompositeExtract 21 0
|
|
26: 18(int) CompositeExtract 21 1
|
|
27: 7(fvec4) ImageFetch 17 24 Lod 26
|
|
28: 7(fvec4) FAdd 13 27
|
|
ReturnValue 28
|
|
FunctionEnd
|