glslang/Test/baseResults/hlsl.clipdistance-5.vert.out
Graeme Leese 182ab460d9 Update test expected files with new magic number
Updating the SPIR-V generator version number changes the output of all
the SPIR-V tests.
2020-06-22 11:49:38 +01:00

432 lines
23 KiB
Plaintext

hlsl.clipdistance-5.vert
Shader version: 500
0:? Sequence
0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Function Parameters:
0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
0:? Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:13 Position: direct index for structure ( temp 4-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:15 direct index ( temp 2-component vector of float)
0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1.000000
0:16 move second child to first child ( temp float)
0:16 direct index ( temp float)
0:16 direct index ( temp 2-component vector of float)
0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 2.000000
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float)
0:17 direct index ( temp 2-component vector of float)
0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 3.000000
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 direct index ( temp 2-component vector of float)
0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 4.000000
0:20 Branch: Return with expression
0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position})
0:11 Constant:
0:11 0 (const int)
0:? 'v.Position' (layout( location=0) in 4-component vector of float)
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:? 'v' ( temp structure{ temp 4-component vector of float Position})
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:11 Position: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Constant:
0:11 0 (const int)
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( temp float)
0:11 direct index ( temp 2-component vector of float)
0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 direct index ( temp float)
0:11 direct index ( temp 2-component vector of float)
0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 direct index ( temp float)
0:11 direct index ( temp 2-component vector of float)
0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 3 (const int)
0:11 direct index ( temp float)
0:11 direct index ( temp 2-component vector of float)
0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? 'v.Position' (layout( location=0) in 4-component vector of float)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Function Parameters:
0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
0:? Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:13 Position: direct index for structure ( temp 4-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:15 direct index ( temp 2-component vector of float)
0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1.000000
0:16 move second child to first child ( temp float)
0:16 direct index ( temp float)
0:16 direct index ( temp 2-component vector of float)
0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 2.000000
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float)
0:17 direct index ( temp 2-component vector of float)
0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 3.000000
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 direct index ( temp 2-component vector of float)
0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 4.000000
0:20 Branch: Return with expression
0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position})
0:11 Constant:
0:11 0 (const int)
0:? 'v.Position' (layout( location=0) in 4-component vector of float)
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:? 'v' ( temp structure{ temp 4-component vector of float Position})
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:11 Position: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Constant:
0:11 0 (const int)
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( temp float)
0:11 direct index ( temp 2-component vector of float)
0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 direct index ( temp float)
0:11 direct index ( temp 2-component vector of float)
0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 direct index ( temp float)
0:11 direct index ( temp 2-component vector of float)
0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 3 (const int)
0:11 direct index ( temp float)
0:11 direct index ( temp 2-component vector of float)
0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? 'v.Position' (layout( location=0) in 4-component vector of float)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 73
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 44 51 57
Source HLSL 500
Name 4 "main"
Name 8 "VS_INPUT"
MemberName 8(VS_INPUT) 0 "Position"
Name 13 "VS_OUTPUT"
MemberName 13(VS_OUTPUT) 0 "Position"
MemberName 13(VS_OUTPUT) 1 "ClipRect"
Name 16 "@main(struct-VS_INPUT-vf41;"
Name 15 "v"
Name 19 "Output"
Name 42 "v"
Name 44 "v.Position"
Name 47 "flattenTemp"
Name 51 "@entryPointOutput.Position"
Name 57 "@entryPointOutput.ClipRect"
Decorate 44(v.Position) Location 0
Decorate 51(@entryPointOutput.Position) BuiltIn Position
Decorate 57(@entryPointOutput.ClipRect) BuiltIn ClipDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_INPUT): TypeStruct 7(fvec4)
9: TypeVector 6(float) 2
10: TypeInt 32 0
11: 10(int) Constant 2
12: TypeArray 9(fvec2) 11
13(VS_OUTPUT): TypeStruct 7(fvec4) 12
14: TypeFunction 13(VS_OUTPUT) 8(VS_INPUT)
18: TypePointer Function 13(VS_OUTPUT)
20: TypeInt 32 1
21: 20(int) Constant 0
22: 6(float) Constant 0
23: 7(fvec4) ConstantComposite 22 22 22 22
24: TypePointer Function 7(fvec4)
26: 20(int) Constant 1
27: 6(float) Constant 1065353216
28: 10(int) Constant 0
29: TypePointer Function 6(float)
31: 6(float) Constant 1073741824
32: 10(int) Constant 1
34: 6(float) Constant 1077936128
36: 6(float) Constant 1082130432
41: TypePointer Function 8(VS_INPUT)
43: TypePointer Input 7(fvec4)
44(v.Position): 43(ptr) Variable Input
50: TypePointer Output 7(fvec4)
51(@entryPointOutput.Position): 50(ptr) Variable Output
54: 10(int) Constant 4
55: TypeArray 6(float) 54
56: TypePointer Output 55
57(@entryPointOutput.ClipRect): 56(ptr) Variable Output
60: TypePointer Output 6(float)
65: 20(int) Constant 2
69: 20(int) Constant 3
4(main): 2 Function None 3
5: Label
42(v): 41(ptr) Variable Function
47(flattenTemp): 18(ptr) Variable Function
45: 7(fvec4) Load 44(v.Position)
46: 24(ptr) AccessChain 42(v) 21
Store 46 45
48: 8(VS_INPUT) Load 42(v)
49:13(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-vf41;) 48
Store 47(flattenTemp) 49
52: 24(ptr) AccessChain 47(flattenTemp) 21
53: 7(fvec4) Load 52
Store 51(@entryPointOutput.Position) 53
58: 29(ptr) AccessChain 47(flattenTemp) 26 21 28
59: 6(float) Load 58
61: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 21
Store 61 59
62: 29(ptr) AccessChain 47(flattenTemp) 26 21 32
63: 6(float) Load 62
64: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 26
Store 64 63
66: 29(ptr) AccessChain 47(flattenTemp) 26 26 28
67: 6(float) Load 66
68: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 65
Store 68 67
70: 29(ptr) AccessChain 47(flattenTemp) 26 26 32
71: 6(float) Load 70
72: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 69
Store 72 71
Return
FunctionEnd
16(@main(struct-VS_INPUT-vf41;):13(VS_OUTPUT) Function None 14
15(v): 8(VS_INPUT) FunctionParameter
17: Label
19(Output): 18(ptr) Variable Function
25: 24(ptr) AccessChain 19(Output) 21
Store 25 23
30: 29(ptr) AccessChain 19(Output) 26 21 28
Store 30 27
33: 29(ptr) AccessChain 19(Output) 26 21 32
Store 33 31
35: 29(ptr) AccessChain 19(Output) 26 26 28
Store 35 34
37: 29(ptr) AccessChain 19(Output) 26 26 32
Store 37 36
38:13(VS_OUTPUT) Load 19(Output)
ReturnValue 38
FunctionEnd