glslang/Test/baseResults/spv.pushConstant.vert.out
John Kessenich f6facfa189 Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
2020-07-01 06:40:13 -06:00

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spv.pushConstant.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 24
Source GLSL 400
Name 4 "main"
Name 11 "Material"
MemberName 11(Material) 0 "kind"
MemberName 11(Material) 1 "fa"
Name 13 "matInst"
Name 24 "color"
Decorate 10 ArrayStride 4
MemberDecorate 11(Material) 0 Offset 0
MemberDecorate 11(Material) 1 Offset 4
Decorate 11(Material) Block
Decorate 24(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeFloat 32
8: TypeInt 32 0
9: 8(int) Constant 3
10: TypeArray 7(float) 9
11(Material): TypeStruct 6(int) 10
12: TypePointer PushConstant 11(Material)
13(matInst): 12(ptr) Variable PushConstant
14: 6(int) Constant 0
15: TypePointer PushConstant 6(int)
22: TypeVector 7(float) 4
23: TypePointer Output 22(fvec4)
24(color): 23(ptr) Variable Output
25: 7(float) Constant 1045220557
26: 22(fvec4) ConstantComposite 25 25 25 25
28: 7(float) Constant 1056964608
29: 22(fvec4) ConstantComposite 28 28 28 28
31: 7(float) Constant 0
32: 22(fvec4) ConstantComposite 31 31 31 31
4(main): 2 Function None 3
5: Label
16: 15(ptr) AccessChain 13(matInst) 14
17: 6(int) Load 16
SelectionMerge 21 None
Switch 17 20
case 1: 18
case 2: 19
20: Label
Store 24(color) 32
Branch 21
18: Label
Store 24(color) 26
Branch 21
19: Label
Store 24(color) 29
Branch 21
21: Label
Return
FunctionEnd