mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 13:51:04 +00:00
aead93aafd
This is just for '\' that's not before a new line. Note the specification says it has no use other than as line continuation, but #error is a grey area. (There are no escape sequences.)
343 lines
5.2 KiB
GLSL
343 lines
5.2 KiB
GLSL
#version 400
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#define ON
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float sum = 0.0;
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void main()
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{
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#ifdef ON
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//yes
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sum += 1.0;
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#endif
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#ifdef OFF
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//no
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sum += 20.0;
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#endif
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#if defined(ON)
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//yes
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sum += 300.0;
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#endif
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#if defined(OFF)
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//no
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sum += 4000.0;
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#endif
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#if !defined(ON)
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//no
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sum += 50000.0;
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#endif
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#ifndef OFF
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//yes
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sum += 600000.0;
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#else
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//no
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sum += 0.6;
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#endif
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#if defined(ON) && defined(OFF)
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//no
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sum += 0.7;
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#elif !defined(OFF)
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//yes
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sum += 7000000.0;
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#endif
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#if defined(ON) && !defined(OFF)
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//yes
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sum += 80000000.0;
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#endif
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#if defined(OFF) || defined(ON)
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//yes
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sum += 900000000.0;
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#endif
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#if NEVER_DEFINED
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//no
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sum += 0.04;
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#else
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sum += 0.05;
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#endif
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// sum should be 987600301.7
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gl_Position = vec4(sum);
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}
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#define A 0
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# define B 0
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# define C 0
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#if (A == B) || (A == C)
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#error good1
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#endif
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#if A == B || (A == C)
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#error good2
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#endif
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#if (A == B || (A == C))
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#error good3
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#endif
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#if (AA == BB) || (AA == CC)
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#error good4
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#endif
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#if AA == BB || (AA == CC)
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#error good5
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#endif
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#if ((AA == BB || (AA == CC)))
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#error good6
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#endif
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#if (A == B || (A == C)
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#error bad1
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#endif
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#if A == B || A == C)
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#error bad2
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#endif
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#if (A == B || (A == C)
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#error bad3
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#endif
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#if AA == BB) || (AA == CC)
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#error bad4
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#endif
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#if AA == BB || (AA == CC
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#error bad5
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#endif
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#if ((AA == BB || (AA == CC))))
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#error bad6
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#endif extra tokens
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int linenumber = __LINE__;
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int filenumber = __FILE__;
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int version = __VERSION__;
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#define PI (3.14)
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#define TWOPI (2.0 * PI)
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float twoPi = TWOPI;
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//#define PASTE(a,b) a ## b
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//float PASTE(tod, ay) = 17;
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"boo" // ERROR
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int a = length("aoenatuh"); // ERROR
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#define QUOTE "abcd" // okay
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'int'; // ERROR
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#define SINGLE 'a' // okay
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// ERROR: all the following are reserved
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#define GL_
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#define GL_Macro 1
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#define __M
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#define M__
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#define ABC__DE abc
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#if 4
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#else extra
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#elif
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// ERROR elif after else
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#endif
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#if blah
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#if 0
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#else extra
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#ifdef M
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#else
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#else
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// ERROR else after else
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#endif extra
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#endif
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#endif
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#define m1(a,a) // ERROR
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#define m2(a,b)
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// okay
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#define m3 (a)
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#define m3 (a)
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// ERROR
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#define m4(b)
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#define m4 (b)
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// ERROR
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#define m5 (b)
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#define m5(b)
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// ERROR
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#define m6(a)
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#define m6
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// ERROR (whitespace)
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#define m7 (a)
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#define m7 ( a)
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#define m80(a,b) is + exactly m3 the same
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#define m80(a,b) is + exactly m3 the same
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// ERROR
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#define m8(a,b) almost + exactly m3 the same
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#define m8(a,b) almost + exactly m3 thee same
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// ERROR
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#define m9(a,b,c) aoe
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#define m9(a,d,c) aoe
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#define n1 0xf
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int n = n1;
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#define f1 .08e-2Lf
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double f = f1;
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#undef __VERSION__
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#undef GL_ARB_texture_rectangle
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#
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#
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#
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##
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# #
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# 0x25
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####
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####ff
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#########ff fg 0x25
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#pragma
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#pragma(aoent)
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# pragma
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#pragma STDGL
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#pragma optimize( on)
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#pragma optimize(off)
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#pragma debug( on)
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#pragma debug(off )
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#pragma optimize( on) anoteun
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#pragma optimize(off
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#pragma debug( on) (
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#pragma debug(off aoeua)
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#pragma optimize( on)
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#pragma optimize(off,)
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#pragma debug( on, aoeu)
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#pragma debugoff )
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#pragma aontheu natoeh uantheo uasotea noeahuonea uonethau onethuanoeth aunotehau noeth anthoeua anoethuantoeh uantoehu natoehu naoteh unotaehu noethua onetuh aou
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# \
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# \
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error good continuation
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#flizbit
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#define directive error
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#directive directive was expanded
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#line 12000
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#error line should be 12000
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#line 13000 7
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#error line should be 13000, string 7
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#define L1 14000
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#define L2 13
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#define F1 5
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#define F2 7
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#line L1 + L2
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#error line should be 14013, string 7
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#line L1 + L2 F1 + F2 // antoeuh sat comment
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#error line should be 14013, string 12
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#line L1 + L2 + F1 + F2
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#error line should be 14025, string 12
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#line 1234 F1 + F2 extra
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#define empty_extra
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#line 1235 F1 + F2 empty_extra
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#define moreEmpty empty_extra
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#line 1236 F1 + F2 moreEmpty empty_extra // okay, lots of nothin
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#line 1237 F1 + F2 moreEmpty empty_extra extra // ERROR, 'extra'
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#line 1238 F1 + F2 moreEmpty empty_extra
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#line 1239 empty_extra F1 empty_extra + empty_extra F2 empty_extra moreEmpty empty_extra
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#line (20000)
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#error line should be 20000
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#line (20000+10)
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#error line should be 20010
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#line +20020
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#error line should be 20020
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#define VAL1 1.0
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#define VAL2 2.0
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#define RES2 /* test a multiline
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comment in a macro definition */ (RES1 * VAL2)
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#define RES1 (VAL2 / VAL1)
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#define RES2 /* comment */(RES1 * VAL2)
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#define /* */SUM_VALUES (RES2 + RES1)
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void foo234()
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{
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gl_Position = vec4(SUM_VALUES);
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}
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// more whitespace recording tests
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#define SPACE_AT_END(a,b) spaceAtEndIsOkay
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#define SPACE_AT_END(a,b) spaceAtEndIsOkay // space at end
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#define SPACE_AT_BEGIN(a,b)spaceAtBeginIsOkay
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#define SPACE_AT_BEGIN(a,b) spaceAtBeginIsOkay
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// space in middle is an error
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#define SPACE_IN_MIDDLE(a,b) space +in middle
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#define SPACE_IN_MIDDLE(a,b) space + in middle
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#define FIRSTPART 17
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#define SECONDPART + 5
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#if FIRSTPART SECONDPART == 22
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#error good evaluation 1
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#endif
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#if moreEmpty FIRSTPART moreEmpty SECONDPART moreEmpty == moreEmpty 22 moreEmpty
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#error good evaluation 2
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#endif
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// ERRORS...
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#line 9000
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#if defined(OUNH
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#endif
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#if defined OUNH)
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#endif
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// recursion (okay)
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#define RECURSE RECURSE
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int RECURSE;
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#define R2 R1
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#define R1 R2
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#undef RECURSE
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int R1 = RECURSE;
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#define FOOOM(a,b) a + b
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int aoeua = FOOOM;
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#if FOOOM
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#endif
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#line 9500
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#if\376
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#endif
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#if \376
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#endif
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#if \377
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#endif
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#error\377
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#error \ 376
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#error \377
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#line 10000
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#if 1
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#else
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// ERROR, missing #endif |