mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
fc51d284aa
If this breaks your AST consumer, best is to modify it to test against the enum values instead of doing string comparisons on built-in function names. This is the reason the change was made. If you need the old behavior, you should be able to get it back by changing PureOperatorBuiltins to be false instead of true. This path will work for a while, but is marked deprecated. Also, the old behavior is tagged as release 2.4.
288 lines
13 KiB
Plaintext
288 lines
13 KiB
Plaintext
450.frag
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 Sequence
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0:10 move second child to first child (temp 2-component vector of float)
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0:10 'v2' (temp 2-component vector of float)
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0:10 dPdxFine (global 2-component vector of float)
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0:10 'in2' (smooth in 2-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (temp 3-component vector of float)
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0:11 'v3' (temp 3-component vector of float)
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0:11 dPdyCoarse (global 3-component vector of float)
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0:11 'in3' (smooth in 3-component vector of float)
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0:12 Sequence
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0:12 move second child to first child (temp 4-component vector of float)
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0:12 'v4' (temp 4-component vector of float)
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0:12 fwidth (global 4-component vector of float)
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0:12 'in4' (smooth in 4-component vector of float)
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 'v4' (temp 4-component vector of float)
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0:13 dPdyFine (global 4-component vector of float)
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0:13 'in4' (smooth in 4-component vector of float)
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0:14 move second child to first child (temp 3-component vector of float)
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0:14 'v3' (temp 3-component vector of float)
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0:14 dPdyFine (global 3-component vector of float)
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0:14 'in3' (smooth in 3-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (temp float)
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0:15 'f' (temp float)
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0:15 add (temp float)
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0:15 add (temp float)
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0:15 dPdx (global float)
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0:15 'in1' (smooth in float)
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0:15 dPdxFine (global float)
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0:15 'in1' (smooth in float)
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0:15 dPdxCoarse (global float)
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0:15 'in1' (smooth in float)
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 'v4' (temp 4-component vector of float)
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0:16 add (temp 4-component vector of float)
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0:16 fwidthCoarse (global 4-component vector of float)
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0:16 'in4' (smooth in 4-component vector of float)
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0:16 fwidthFine (global 4-component vector of float)
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0:16 'in4' (smooth in 4-component vector of float)
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0:18 Sequence
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0:18 move second child to first child (temp float)
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0:18 'cull' (temp float)
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0:18 direct index (smooth temp float CullDistance)
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0:18 'gl_CullDistance' (smooth in implicitly-sized array of float CullDistance)
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0:18 Constant:
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0:18 2 (const int)
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0:19 Sequence
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0:19 move second child to first child (temp float)
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0:19 'consts' (temp float)
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0:19 Constant:
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0:19 20.000000
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0:21 Test condition and select (temp void)
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0:21 Condition
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0:21 'gl_HelperInvocation' (in bool HelperInvocation)
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0:21 true case
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0:22 Pre-Increment (temp 4-component vector of float)
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0:22 'v4' (temp 4-component vector of float)
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0:24 Sequence
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0:24 move second child to first child (temp int)
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0:24 'sum' (temp int)
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0:24 Constant:
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0:24 32 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 2-component vector of bool)
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0:32 'b2' (temp 2-component vector of bool)
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0:32 mix (global 2-component vector of bool)
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0:32 Construct bvec2 (temp 2-component vector of bool)
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0:32 'b1' (temp bool)
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0:32 Construct bvec2 (temp 2-component vector of bool)
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0:32 'b3' (temp bool)
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0:32 Construct bvec2 (temp 2-component vector of bool)
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0:32 'b' (temp bool)
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0:33 Sequence
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0:33 move second child to first child (temp uint)
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0:33 'um' (temp uint)
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0:33 mix (global uint)
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0:33 'uin' (temp uint)
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0:33 'uin' (temp uint)
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0:33 'b' (temp bool)
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0:34 Sequence
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0:34 move second child to first child (temp 3-component vector of int)
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0:34 'im3' (temp 3-component vector of int)
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0:34 mix (global 3-component vector of int)
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0:34 Construct ivec3 (temp 3-component vector of int)
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0:34 Convert uint to int (temp int)
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0:34 'uin' (temp uint)
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0:34 Construct ivec3 (temp 3-component vector of int)
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0:34 Convert uint to int (temp int)
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0:34 'uin' (temp uint)
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0:34 Construct bvec3 (temp 3-component vector of bool)
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0:34 'b' (temp bool)
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0:42 Function Definition: foo( (global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 Sequence
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0:44 move second child to first child (temp int)
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0:44 's' (temp int)
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0:44 textureSamples (global int)
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0:44 's2dms' (uniform sampler2DMS)
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0:45 add second child into first child (temp int)
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0:45 's' (temp int)
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0:45 textureSamples (global int)
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0:45 'us2dmsa' (uniform usampler2DMSArray)
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0:46 add second child into first child (temp int)
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0:46 's' (temp int)
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0:46 imageQuerySamples (global int)
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0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
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0:47 add second child into first child (temp int)
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0:47 's' (temp int)
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0:47 imageQuerySamples (global int)
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0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'f' (temp float)
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0:48 imageAtomicExchange (global float)
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0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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0:48 Convert float to int (temp 3-component vector of int)
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0:48 'in3' (smooth in 3-component vector of float)
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0:48 Constant:
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0:48 2 (const int)
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0:48 Constant:
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0:48 4.500000
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0:? Linker Objects
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0:? 'in1' (smooth in float)
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0:? 'in2' (smooth in 2-component vector of float)
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0:? 'in3' (smooth in 3-component vector of float)
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0:? 'in4' (smooth in 4-component vector of float)
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0:? 'gl_CullDistance' (smooth in implicitly-sized array of float CullDistance)
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0:? 's2dms' (uniform sampler2DMS)
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0:? 'us2dmsa' (uniform usampler2DMSArray)
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0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
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0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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Linked fragment stage:
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Shader version: 450
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 Sequence
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0:10 move second child to first child (temp 2-component vector of float)
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0:10 'v2' (temp 2-component vector of float)
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0:10 dPdxFine (global 2-component vector of float)
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0:10 'in2' (smooth in 2-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (temp 3-component vector of float)
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0:11 'v3' (temp 3-component vector of float)
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0:11 dPdyCoarse (global 3-component vector of float)
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0:11 'in3' (smooth in 3-component vector of float)
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0:12 Sequence
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0:12 move second child to first child (temp 4-component vector of float)
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0:12 'v4' (temp 4-component vector of float)
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0:12 fwidth (global 4-component vector of float)
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0:12 'in4' (smooth in 4-component vector of float)
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 'v4' (temp 4-component vector of float)
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0:13 dPdyFine (global 4-component vector of float)
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0:13 'in4' (smooth in 4-component vector of float)
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0:14 move second child to first child (temp 3-component vector of float)
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0:14 'v3' (temp 3-component vector of float)
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0:14 dPdyFine (global 3-component vector of float)
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0:14 'in3' (smooth in 3-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (temp float)
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0:15 'f' (temp float)
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0:15 add (temp float)
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0:15 add (temp float)
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0:15 dPdx (global float)
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0:15 'in1' (smooth in float)
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0:15 dPdxFine (global float)
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0:15 'in1' (smooth in float)
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0:15 dPdxCoarse (global float)
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0:15 'in1' (smooth in float)
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 'v4' (temp 4-component vector of float)
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0:16 add (temp 4-component vector of float)
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0:16 fwidthCoarse (global 4-component vector of float)
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0:16 'in4' (smooth in 4-component vector of float)
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0:16 fwidthFine (global 4-component vector of float)
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0:16 'in4' (smooth in 4-component vector of float)
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0:18 Sequence
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0:18 move second child to first child (temp float)
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0:18 'cull' (temp float)
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0:18 direct index (smooth temp float CullDistance)
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0:18 'gl_CullDistance' (smooth in 3-element array of float CullDistance)
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0:18 Constant:
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0:18 2 (const int)
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0:19 Sequence
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0:19 move second child to first child (temp float)
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0:19 'consts' (temp float)
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0:19 Constant:
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0:19 20.000000
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0:21 Test condition and select (temp void)
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0:21 Condition
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0:21 'gl_HelperInvocation' (in bool HelperInvocation)
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0:21 true case
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0:22 Pre-Increment (temp 4-component vector of float)
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0:22 'v4' (temp 4-component vector of float)
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0:24 Sequence
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0:24 move second child to first child (temp int)
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0:24 'sum' (temp int)
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0:24 Constant:
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0:24 32 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 2-component vector of bool)
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0:32 'b2' (temp 2-component vector of bool)
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0:32 mix (global 2-component vector of bool)
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0:32 Construct bvec2 (temp 2-component vector of bool)
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0:32 'b1' (temp bool)
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0:32 Construct bvec2 (temp 2-component vector of bool)
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0:32 'b3' (temp bool)
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0:32 Construct bvec2 (temp 2-component vector of bool)
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0:32 'b' (temp bool)
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0:33 Sequence
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0:33 move second child to first child (temp uint)
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0:33 'um' (temp uint)
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0:33 mix (global uint)
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0:33 'uin' (temp uint)
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0:33 'uin' (temp uint)
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0:33 'b' (temp bool)
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0:34 Sequence
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0:34 move second child to first child (temp 3-component vector of int)
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0:34 'im3' (temp 3-component vector of int)
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0:34 mix (global 3-component vector of int)
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0:34 Construct ivec3 (temp 3-component vector of int)
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0:34 Convert uint to int (temp int)
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0:34 'uin' (temp uint)
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0:34 Construct ivec3 (temp 3-component vector of int)
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0:34 Convert uint to int (temp int)
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0:34 'uin' (temp uint)
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0:34 Construct bvec3 (temp 3-component vector of bool)
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0:34 'b' (temp bool)
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0:42 Function Definition: foo( (global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 Sequence
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0:44 move second child to first child (temp int)
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0:44 's' (temp int)
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0:44 textureSamples (global int)
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0:44 's2dms' (uniform sampler2DMS)
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0:45 add second child into first child (temp int)
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0:45 's' (temp int)
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0:45 textureSamples (global int)
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0:45 'us2dmsa' (uniform usampler2DMSArray)
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0:46 add second child into first child (temp int)
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0:46 's' (temp int)
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0:46 imageQuerySamples (global int)
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0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
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0:47 add second child into first child (temp int)
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0:47 's' (temp int)
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0:47 imageQuerySamples (global int)
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0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'f' (temp float)
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0:48 imageAtomicExchange (global float)
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0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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0:48 Convert float to int (temp 3-component vector of int)
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0:48 'in3' (smooth in 3-component vector of float)
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0:48 Constant:
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0:48 2 (const int)
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0:48 Constant:
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0:48 4.500000
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0:? Linker Objects
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0:? 'in1' (smooth in float)
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0:? 'in2' (smooth in 2-component vector of float)
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0:? 'in3' (smooth in 3-component vector of float)
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0:? 'in4' (smooth in 4-component vector of float)
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0:? 'gl_CullDistance' (smooth in 3-element array of float CullDistance)
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0:? 's2dms' (uniform sampler2DMS)
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0:? 'us2dmsa' (uniform usampler2DMSArray)
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0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
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0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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