glslang/Test/baseResults/structAssignment.frag.out
John Kessenich fc51d284aa Backward incompatible: Turn on PureOperatorBuiltins: use only enum-based built-in functions in the AST.
If this breaks your AST consumer, best is to modify it to test
against the enum values instead of doing string comparisons on
built-in function names.  This is the reason the change was made.

If you need the old behavior, you should be able to get it back by changing
PureOperatorBuiltins to be false instead of true.  This path will work for
a while, but is marked deprecated.

Also, the old behavior is tagged as release 2.4.
2015-08-19 13:43:25 -06:00

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structAssignment.frag
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:29 Function Definition: main( (global void)
0:29 Function Parameters:
0:? Sequence
0:33 Test condition and select (temp void)
0:33 Condition
0:33 Compare Greater Than (temp bool)
0:33 i: direct index for structure (global int)
0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 true case
0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:33 false case
0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:38 move second child to first child (temp 4-component vector of float)
0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:38 vector-scale (temp 4-component vector of float)
0:38 f: direct index for structure (global float)
0:38 s1_1: direct index for structure (global structure{global int i, global float f})
0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:38 Constant:
0:38 2 (const int)
0:38 Constant:
0:38 1 (const int)
0:38 texture (global 4-component vector of float)
0:38 'sampler' (uniform sampler2D)
0:38 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure{global int i, global float f})
0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
Linked fragment stage:
Shader version: 130
0:? Sequence
0:29 Function Definition: main( (global void)
0:29 Function Parameters:
0:? Sequence
0:33 Test condition and select (temp void)
0:33 Condition
0:33 Compare Greater Than (temp bool)
0:33 i: direct index for structure (global int)
0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 true case
0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:33 false case
0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:38 move second child to first child (temp 4-component vector of float)
0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:38 vector-scale (temp 4-component vector of float)
0:38 f: direct index for structure (global float)
0:38 s1_1: direct index for structure (global structure{global int i, global float f})
0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:38 Constant:
0:38 2 (const int)
0:38 Constant:
0:38 1 (const int)
0:38 texture (global 4-component vector of float)
0:38 'sampler' (uniform sampler2D)
0:38 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure{global int i, global float f})
0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})