glslang/Test/baseResults/400.frag.out

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Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
ERROR: 0:20: 'texture gather component' : must be a constant
ERROR: 0:21: 'texture gather component' : must be 0, 1, 2, or 3
ERROR: 0:26: 'location qualifier on input' : not supported for this version or the enabled extensions
ERROR: 0:34: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
ERROR: 4 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:10 Function Definition: main( (void)
0:10 Function Parameters:
0:? Sequence
0:13 move second child to first child (4-component vector of float)
0:13 'v' (4-component vector of float)
0:13 Function Call: texture(s21;vf2; (4-component vector of float)
0:13 indirect index (uniform sampler2D)
0:13 'arrayedSampler' (uniform 5-element array of sampler2D)
0:13 'i' (flat in int)
0:13 'c2D' (smooth in 2-component vector of float)
0:14 move second child to first child (float)
0:14 direct index (float)
0:14 'outp' (out 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (smooth in float)
0:14 'gl_ClipDistance' (smooth in unsized array of float)
0:14 Constant:
0:14 1 (const int)
0:17 Sequence
0:17 move second child to first child (4-component vector of uint)
0:17 'uv4' (4-component vector of uint)
0:17 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint)
0:17 'samp2dr' (uniform usampler2DRect)
0:17 'c2D' (smooth in 2-component vector of float)
0:17 'offsets' (4-element array of 2-component vector of int)
0:17 Constant:
0:17 2 (const int)
0:18 Sequence
0:18 move second child to first child (4-component vector of float)
0:18 'v4' (4-component vector of float)
0:18 Function Call: textureGather(s21;vf2; (4-component vector of float)
0:18 direct index (uniform sampler2D)
0:18 'arrayedSampler' (uniform 5-element array of sampler2D)
0:18 Constant:
0:18 0 (const int)
0:18 'c2D' (smooth in 2-component vector of float)
0:19 Sequence
0:19 move second child to first child (4-component vector of int)
0:19 'iv4' (4-component vector of int)
0:19 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
0:19 'isamp2DA' (uniform isampler2DArray)
0:19 Constant:
0:19 0.100000
0:19 0.100000
0:19 0.100000
0:19 Constant:
0:19 1 (const int)
0:19 1 (const int)
0:19 Constant:
0:19 3 (const int)
0:20 move second child to first child (4-component vector of int)
0:20 'iv4' (4-component vector of int)
0:20 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
0:20 'isamp2DA' (uniform isampler2DArray)
0:20 Constant:
0:20 0.100000
0:20 0.100000
0:20 0.100000
0:20 Constant:
0:20 1 (const int)
0:20 1 (const int)
0:20 'i' (flat in int)
0:21 move second child to first child (4-component vector of int)
0:21 'iv4' (4-component vector of int)
0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
0:21 'isamp2DA' (uniform isampler2DArray)
0:21 Constant:
0:21 0.100000
0:21 0.100000
0:21 0.100000
0:21 Constant:
0:21 1 (const int)
0:21 1 (const int)
0:21 Constant:
0:21 4 (const int)
0:22 move second child to first child (4-component vector of int)
0:22 'iv4' (4-component vector of int)
0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
0:22 'isamp2DA' (uniform isampler2DArray)
0:22 Constant:
0:22 0.100000
0:22 0.100000
0:22 0.100000
0:22 Constant:
0:22 1 (const int)
0:22 1 (const int)
0:22 Constant:
0:22 3 (const int)
0:23 move second child to first child (4-component vector of int)
0:23 'iv4' (4-component vector of int)
0:23 Function Call: textureGatherOffset(isA21;vf3;vi2; (4-component vector of int)
0:23 'isamp2DA' (uniform isampler2DArray)
0:23 Constant:
0:23 0.100000
0:23 0.100000
0:23 0.100000
0:23 Construct ivec2 (2-component vector of int)
0:23 'i' (flat in int)
0:? Linker Objects
0:? 'c2D' (smooth in 2-component vector of float)
0:? 'i' (flat in int)
0:? 'outp' (out 4-component vector of float)
0:? 'arrayedSampler' (uniform 5-element array of sampler2D)
0:? 'samp2dr' (uniform usampler2DRect)
0:? 'isamp2DA' (uniform isampler2DArray)
0:? 'gl_ClipDistance' (smooth in unsized array of float)
0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float)
0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)