mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
9839e2440e
This change also naturally picks up redeclarations of built-in arrays and the addition of the remaining linker objects of const, arrays, etc. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23246 e7fa87d3-cd2b-0410-9028-fcbf551c1848
251 lines
10 KiB
Plaintext
251 lines
10 KiB
Plaintext
ERROR: 0:6: '=' : cannot convert from 'const uint' to 'int'
|
|
ERROR: 0:20: '' : numeric literal too big
|
|
ERROR: 0:21: '' : hexidecimal literal too big
|
|
ERROR: 0:37: 'view' : redefinition
|
|
ERROR: 0:68: 'lightPosition' : redefinition
|
|
ERROR: 0:71: 'Material' : only uniform interface blocks are supported
|
|
ERROR: 0:79: 'Light' : only uniform interface blocks are supported
|
|
ERROR: 0:83: 'ColoredTexture' : only uniform interface blocks are supported
|
|
ERROR: 0:87: 'Color' : redefinition
|
|
ERROR: 0:92: 'origin_upper_left' : unrecognized layout identifier
|
|
ERROR: 0:93: 'pixel_center_integer' : unrecognized layout identifier
|
|
ERROR: 0:94: 'origin_upper_left' : unrecognized layout identifier
|
|
ERROR: 0:94: 'pixel_center_integer' : unrecognized layout identifier
|
|
ERROR: 0:96: 'early_fragment_tests' : unrecognized layout identifier
|
|
ERROR: 0:99: 'local_size_x' : there is no such layout identifier taking an assigned value
|
|
ERROR: 0:99: 'local_size_y' : there is no such layout identifier taking an assigned value
|
|
ERROR: 0:100: 'local_size_x' : there is no such layout identifier taking an assigned value
|
|
ERROR: 0:102: 'color' : redefinition
|
|
ERROR: 0:103: 'index' : there is no such layout identifier taking an assigned value
|
|
ERROR: 0:106: 'depth_greater' : unrecognized layout identifier
|
|
ERROR: 0:112: 'depth_any' : unrecognized layout identifier
|
|
ERROR: 0:115: 'depth_greater' : unrecognized layout identifier
|
|
ERROR: 0:118: 'depth_less' : unrecognized layout identifier
|
|
ERROR: 0:121: 'depth_unchanged' : unrecognized layout identifier
|
|
ERROR: 0:123: 'gl_' : reserved built-in name
|
|
ERROR: 0:150: 'constructor' : constructing from a non-dereferenced array
|
|
ERROR: 0:152: '=' : cannot convert from 'const 2-element array of 4-component vector of float' to '3-element array of 4-component vector of float'
|
|
ERROR: 0:172: 'x' : undeclared identifier
|
|
ERROR: 0:172: '[]' : scalar integer expression required
|
|
ERROR: 0:172: 'length' : illegal vector field selection
|
|
ERROR: 0:172: '' : function call, method, or subroutine call expected
|
|
ERROR: 0:172: '' : no matching overloaded function found
|
|
ERROR: 0:175: 'x' : undeclared identifier
|
|
ERROR: 0:175: '[]' : scalar integer expression required
|
|
ERROR: 0:175: 'b' : left of '[' is not of type array, matrix, or vector
|
|
ERROR: 0:175: 'a' : dot operator requires structure, array, vector, or matrix on left hand side
|
|
ERROR: 0:175: 'length' : dot operator requires structure, array, vector, or matrix on left hand side
|
|
ERROR: 0:175: '' : function call, method, or subroutine call expected
|
|
ERROR: 0:175: '' : no matching overloaded function found
|
|
ERROR: 0:178: '[]' : scalar integer expression required
|
|
ERROR: 0:178: 's' : undeclared identifier
|
|
ERROR: 0:178: 's' : left of '[' is not of type array, matrix, or vector
|
|
ERROR: 0:178: 'a' : dot operator requires structure, array, vector, or matrix on left hand side
|
|
ERROR: 0:178: 'length' : dot operator requires structure, array, vector, or matrix on left hand side
|
|
ERROR: 0:178: '' : function call, method, or subroutine call expected
|
|
ERROR: 0:178: '' : no matching overloaded function found
|
|
ERROR: 0:193: '=' : cannot convert from 'const int' to 'structure'
|
|
ERROR: 0:198: 'e' : redefinition
|
|
ERROR: 0:217: '=' : cannot convert from 'const float' to 'unsized array of float'
|
|
ERROR: 0:219: '=' : cannot convert from 'unsized array of float' to '5-element array of float'
|
|
ERROR: 0:223: '=' : assigning non-constant to 'const float'
|
|
ERROR: 0:226: 'in' : only allowed at global scope
|
|
ERROR: 0:227: 'in' : only allowed at global scope
|
|
ERROR: 0:228: 'in' : only allowed at global scope
|
|
ERROR: 0:232: 'out' : only allowed at global scope
|
|
ERROR: 55 compilation errors. No code generated.
|
|
|
|
ERROR: node is still EOpNull!
|
|
0:5 Sequence
|
|
0:5 move second child to first child (int)
|
|
0:5 'a' (int)
|
|
0:5 -1 (const int)
|
|
0:7 Sequence
|
|
0:7 move second child to first child (uint)
|
|
0:7 'c' (uint)
|
|
0:7 4294967295 (const uint)
|
|
0:8 Sequence
|
|
0:8 move second child to first child (uint)
|
|
0:8 'd' (uint)
|
|
0:8 4294967295 (const uint)
|
|
0:9 Sequence
|
|
0:9 move second child to first child (int)
|
|
0:9 'e' (int)
|
|
0:9 -1 (const int)
|
|
0:13 Sequence
|
|
0:13 move second child to first child (uint)
|
|
0:13 'f' (uint)
|
|
0:13 4294967295 (const uint)
|
|
0:17 Sequence
|
|
0:17 move second child to first child (int)
|
|
0:17 'g' (int)
|
|
0:17 -1294967296 (const int)
|
|
0:19 Sequence
|
|
0:19 move second child to first child (int)
|
|
0:19 'h' (int)
|
|
0:19 -1610612736 (const int)
|
|
0:20 Sequence
|
|
0:20 move second child to first child (int)
|
|
0:20 'i' (int)
|
|
0:20 -1 (const int)
|
|
0:21 Sequence
|
|
0:21 move second child to first child (int)
|
|
0:21 'j' (int)
|
|
0:21 -1 (const int)
|
|
0:22 Sequence
|
|
0:22 move second child to first child (int)
|
|
0:22 'k' (int)
|
|
0:22 -2147483648 (const int)
|
|
0:23 Sequence
|
|
0:23 move second child to first child (int)
|
|
0:23 'l' (int)
|
|
0:23 -2147483648 (const int)
|
|
0:25 Sequence
|
|
0:25 move second child to first child (float)
|
|
0:25 'fb' (float)
|
|
0:25 1.500000
|
|
0:26 Sequence
|
|
0:26 move second child to first child (double)
|
|
0:26 'fd' (double)
|
|
0:26 2.000000
|
|
0:69 Sequence
|
|
0:69 move second child to first child (3-component vector of float)
|
|
0:69 'color' (uniform 3-component vector of float)
|
|
0:69 0.700000
|
|
0:69 0.700000
|
|
0:69 0.200000
|
|
0:127 Function Definition: foo(f1[5]; (5-element array of float)
|
|
0:127 Function Parameters:
|
|
0:127 '' (in 5-element array of float)
|
|
0:129 Sequence
|
|
0:129 Branch: Return with expression
|
|
0:129 3.400000
|
|
0:129 4.200000
|
|
0:129 5.000000
|
|
0:129 5.200000
|
|
0:129 1.100000
|
|
0:137 Function Definition: main( (void)
|
|
0:137 Function Parameters:
|
|
0:140 Sequence
|
|
0:140 Sequence
|
|
0:140 Sequence
|
|
0:140 move second child to first child (5-element array of float)
|
|
0:140 'a' (5-element array of float)
|
|
0:140 3.400000
|
|
0:140 4.200000
|
|
0:140 5.000000
|
|
0:140 5.200000
|
|
0:140 1.100000
|
|
0:143 Sequence
|
|
0:143 Sequence
|
|
0:143 move second child to first child (5-element array of float)
|
|
0:143 'a' (5-element array of float)
|
|
0:143 3.400000
|
|
0:143 4.200000
|
|
0:143 5.000000
|
|
0:143 5.200000
|
|
0:143 1.100000
|
|
0:? Sequence
|
|
0:149 Sequence
|
|
0:149 move second child to first child (2-element array of 4-component vector of float)
|
|
0:149 'b' (2-element array of 4-component vector of float)
|
|
0:149 0.000000
|
|
0:149 0.000000
|
|
0:149 0.000000
|
|
0:149 0.000000
|
|
0:149 0.100000
|
|
0:149 0.100000
|
|
0:149 0.100000
|
|
0:149 0.100000
|
|
0:150 Sequence
|
|
0:150 move second child to first child (3-element array of 4-component vector of float)
|
|
0:150 'a3' (3-element array of 4-component vector of float)
|
|
0:150 Construct vec4 (3-element array of 4-component vector of float)
|
|
0:? Sequence
|
|
0:159 Sequence
|
|
0:159 Sequence
|
|
0:159 move second child to first child (5-element array of float)
|
|
0:159 'b' (5-element array of float)
|
|
0:159 'a' (5-element array of float)
|
|
0:162 Sequence
|
|
0:162 Sequence
|
|
0:162 move second child to first child (5-element array of float)
|
|
0:162 'b' (5-element array of float)
|
|
0:162 'a' (5-element array of float)
|
|
0:165 Sequence
|
|
0:165 Sequence
|
|
0:165 move second child to first child (5-element array of float)
|
|
0:165 'b' (5-element array of float)
|
|
0:165 1.000000
|
|
0:165 2.000000
|
|
0:165 3.000000
|
|
0:165 4.000000
|
|
0:165 5.000000
|
|
0:167 5 (const int)
|
|
0:? Sequence
|
|
0:171 3 (const int)
|
|
0:172 0.000000
|
|
0:175 0.000000
|
|
0:178 0.000000
|
|
0:216 Sequence
|
|
0:216 Sequence
|
|
0:216 move second child to first child (5-element array of float)
|
|
0:216 'a' (5-element array of float)
|
|
0:216 3.400000
|
|
0:216 4.200000
|
|
0:216 5.000000
|
|
0:216 5.200000
|
|
0:216 1.100000
|
|
0:218 Sequence
|
|
0:218 move second child to first child (5-element array of float)
|
|
0:218 'c' (5-element array of float)
|
|
0:218 'a' (5-element array of float)
|
|
0:? Linker Objects
|
|
0:? 'a' (int)
|
|
0:? 'b' (int)
|
|
0:? 'c' (uint)
|
|
0:? 'd' (uint)
|
|
0:? 'e' (int)
|
|
0:? 'f' (uint)
|
|
0:? 'g' (int)
|
|
0:? 'h' (int)
|
|
0:? 'i' (int)
|
|
0:? 'j' (int)
|
|
0:? 'k' (int)
|
|
0:? 'l' (int)
|
|
0:? 'fa' (float)
|
|
0:? 'fb' (float)
|
|
0:? 'fc' (double)
|
|
0:? 'fd' (double)
|
|
0:? 'texcoord1' (2-component vector of float)
|
|
0:? 'texcoord2' (2-component vector of float)
|
|
0:? 'position' (3-component vector of float)
|
|
0:? 'myRGBA' (4-component vector of float)
|
|
0:? 'textureLookup' (2-component vector of int)
|
|
0:? 'less' (3-component vector of bool)
|
|
0:? 'mat2D' (2X2 matrix of float)
|
|
0:? 'optMatrix' (3X3 matrix of float)
|
|
0:? 'view' (4X4 matrix of float)
|
|
0:? 'projection' (4X4 matrix of float)
|
|
0:? 'm' (3X2 matrix of float)
|
|
0:? 'highPrecisionMVP' (4X4 matrix of double)
|
|
0:? 'dm' (2X4 matrix of double)
|
|
0:? 'lightVar' (structure)
|
|
0:? 'frequencies' (3-element array of float)
|
|
0:? 'lightPosition' (uniform 4-element array of 4-component vector of float)
|
|
0:? 'lights' (2-element array of structure)
|
|
0:? 'numLights' (const int)
|
|
0:? 'normal' (smooth in 3-component vector of float)
|
|
0:? 'TexCoord' (centroid smooth in 2-component vector of float)
|
|
0:? 'Color' (invariant centroid smooth in 4-component vector of float)
|
|
0:? 'temperature' (noperspective in float)
|
|
0:? 'myColor' (flat in 3-component vector of float)
|
|
0:? 'myTexCoord' (centroid noperspective in 2-component vector of float)
|
|
0:? 'color' (uniform 3-component vector of float)
|
|
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
|
|
0:? 'factor' (layout(location=3 ) out 4-component vector of float)
|
|
0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
|
|
0:? 'gl_FragDepth' (gl_FragDepth float)
|
|
0:? 'gl_Color' (smooth in 4-component vector of float)
|
|
|