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https://github.com/KhronosGroup/glslang
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35 lines
489 B
GLSL
35 lines
489 B
GLSL
// ***
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// void patchconstantfunction input and return
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// ***
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struct VS_OUT
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{
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float3 cpoint : CPOINT;
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};
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struct HS_CONSTANT_OUT
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{
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float edges[2] : SV_TessFactor;
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};
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struct HS_OUT
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{
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float3 cpoint : CPOINT;
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};
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[domain("tri")]
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[partitioning("fractional_even")]
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[outputtopology("triangle_ccw")]
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[outputcontrolpoints(3)]
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[patchconstantfunc("PCF")]
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HS_OUT main(InputPatch<VS_OUT, 3> ip)
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{
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HS_OUT output;
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output.cpoint = ip[0].cpoint;
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return output;
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}
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void PCF()
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{
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}
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