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14 lines
318 B
GLSL
14 lines
318 B
GLSL
#version 460
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#extension GL_EXT_shader_tile_image : require
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precision highp float;
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precision mediump int;
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layout(binding=0, set=0, input_attachment_index=0) tileImageEXT highp attachmentEXT in_color;
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layout(location=0) out highp vec4 out_color;
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void main(void)
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{
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out_color = colorAttachmentReadEXT(in_color);
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}
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