glslang/Test/spv.unit2.frag
2018-08-07 03:16:20 +09:00

17 lines
259 B
GLSL

#version 410
// a different version number makes different id's for the same shared symbol
float a2;
float f;
float bar();
out float cout;
in float cin;
float foo()
{
float h2 = 2 * f + cin;
float g2 = bar();
return h2 + g2 + gl_FragCoord.y;
}