glslang/Test/spv.ext.ShaderTileImage.overlap.frag
2023-05-08 19:49:25 -06:00

16 lines
410 B
GLSL

#version 460
#extension GL_EXT_shader_tile_image : require
precision mediump int;
precision highp float;
layout(location=0) tileImageEXT highp attachmentEXT in_color[2];
layout(location=1) tileImageEXT highp attachmentEXT in_color_1;
layout(location=1) out highp vec4 out_color;
void main(void)
{
out_color = colorAttachmentReadEXT(in_color[0]);
out_color += colorAttachmentReadEXT(in_color_1);
}