glslang/Test/positive_infinity.frag
“jimihe” ac5341fe91 Add a test for floating point exponent overflow
This adds a test with a floating point exponent that can't fit into a
32-bit int.
2024-04-01 17:58:50 -04:00

12 lines
454 B
GLSL

#version 300 es
precision highp float;
out vec4 my_FragColor;
void main()
{
// Out-of-range floats should overflow to infinity
// GLSL ES 3.00.6 section 4.1.4 Floats:
// "If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity"
float correct = isinf(1.0e2147483649) ? 1.0 : 0.0;
my_FragColor = vec4(0.0, correct, 0.0, 1.0);
}