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https://github.com/KhronosGroup/glslang
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a972e73ad7
* The stages mask is more fine-grained, and each variable or block's mask indicates which stages it's active in.
20 lines
332 B
GLSL
20 lines
332 B
GLSL
#version 440 core
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layout(binding = 0, std140) uniform ubo_block {
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float unused_uniform;
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float shared_uniform;
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float vsonly_uniform;
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float fsonly_uniform;
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} ubo;
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in float vertin;
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out float vertout;
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void main()
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{
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vertout = vertin;
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vertout += ubo.shared_uniform;
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vertout += ubo.vsonly_uniform;
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}
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