glslang/Test/reflection.linked.vert
baldurk a972e73ad7 Add option to reflect all block members, inactive or active.
* The stages mask is more fine-grained, and each variable or block's mask
  indicates which stages it's active in.
2019-02-04 12:02:59 +00:00

20 lines
332 B
GLSL

#version 440 core
layout(binding = 0, std140) uniform ubo_block {
float unused_uniform;
float shared_uniform;
float vsonly_uniform;
float fsonly_uniform;
} ubo;
in float vertin;
out float vertout;
void main()
{
vertout = vertin;
vertout += ubo.shared_uniform;
vertout += ubo.vsonly_uniform;
}