mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
527 lines
26 KiB
Plaintext
527 lines
26 KiB
Plaintext
hlsl.array.flatten.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: TestFn1( (temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 texture (global 4-component vector of float)
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0:18 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_samp[1]' (uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:22 Function Definition: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'l_tex' (in 3-element array of texture1D)
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0:22 'l_samp' (in 3-element array of sampler)
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 texture (global 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1D)
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0:23 direct index (temp texture1D)
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0:23 'l_tex' (in 3-element array of texture1D)
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0:23 Constant:
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0:23 2 (const int)
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0:23 direct index (temp sampler)
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0:23 'l_samp' (in 3-element array of sampler)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.200000
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0:26 Sequence
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0:26 move second child to first child (temp 5-element array of int)
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0:26 'not_flattened_a' (global 5-element array of int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 2 (const int)
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0:26 3 (const int)
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0:26 4 (const int)
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0:26 5 (const int)
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0:31 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
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0:31 Function Parameters:
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0:31 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:33 Sequence
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0:33 Sequence
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:34 Sequence
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0:34 Sequence
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:35 Sequence
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0:35 move second child to first child (temp 4-element array of float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 g_floats: direct index for structure (layout(offset=384 ) uniform 4-element array of float)
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0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
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0:35 Constant:
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0:35 2 (const uint)
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0:37 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:37 add (temp 4-component vector of float)
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0:37 Function Call: TestFn1( (temp 4-component vector of float)
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0:37 Function Call: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
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0:37 Comma (temp 3-element array of texture1D)
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0:37 Sequence
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Comma (temp 3-element array of sampler)
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0:37 Sequence
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:? Linker Objects
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0:? 'g_tex[0]' (uniform texture1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_tex[2]' (uniform texture1D)
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0:? 'g_tex_explicit[0]' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tex_explicit[1]' (layout(binding=2 ) uniform texture1D)
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0:? 'g_tex_explicit[2]' (layout(binding=3 ) uniform texture1D)
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0:? 'g_samp[0]' (uniform sampler)
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0:? 'g_samp[1]' (uniform sampler)
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0:? 'g_samp[2]' (uniform sampler)
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0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler)
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0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler)
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0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
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0:? 'not_flattened_a' (global 5-element array of int)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: TestFn1( (temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 texture (global 4-component vector of float)
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0:18 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_samp[1]' (uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:22 Function Definition: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'l_tex' (in 3-element array of texture1D)
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0:22 'l_samp' (in 3-element array of sampler)
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 texture (global 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1D)
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0:23 direct index (temp texture1D)
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0:23 'l_tex' (in 3-element array of texture1D)
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0:23 Constant:
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0:23 2 (const int)
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0:23 direct index (temp sampler)
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0:23 'l_samp' (in 3-element array of sampler)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.200000
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0:26 Sequence
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0:26 move second child to first child (temp 5-element array of int)
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0:26 'not_flattened_a' (global 5-element array of int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 2 (const int)
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0:26 3 (const int)
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0:26 4 (const int)
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0:26 5 (const int)
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0:31 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
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0:31 Function Parameters:
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0:31 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:33 Sequence
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0:33 Sequence
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:34 Sequence
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0:34 Sequence
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:35 Sequence
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0:35 move second child to first child (temp 4-element array of float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 g_floats: direct index for structure (layout(offset=384 ) uniform 4-element array of float)
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0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
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0:35 Constant:
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0:35 2 (const uint)
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0:37 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:37 add (temp 4-component vector of float)
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0:37 Function Call: TestFn1( (temp 4-component vector of float)
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0:37 Function Call: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
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0:37 Comma (temp 3-element array of texture1D)
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0:37 Sequence
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Comma (temp 3-element array of sampler)
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0:37 Sequence
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:? Linker Objects
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0:? 'g_tex[0]' (uniform texture1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_tex[2]' (uniform texture1D)
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0:? 'g_tex_explicit[0]' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tex_explicit[1]' (layout(binding=2 ) uniform texture1D)
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0:? 'g_tex_explicit[2]' (layout(binding=3 ) uniform texture1D)
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0:? 'g_samp[0]' (uniform sampler)
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0:? 'g_samp[1]' (uniform sampler)
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0:? 'g_samp[2]' (uniform sampler)
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0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler)
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0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler)
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0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
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0:? 'not_flattened_a' (global 5-element array of int)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 123
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 99
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "TestFn1("
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Name 22 "TestFn2(t11[3];p1[3];"
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Name 20 "l_tex"
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Name 21 "l_samp"
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Name 28 "not_flattened_a"
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Name 36 "g_tex[1]"
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Name 39 "g_samp[1]"
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Name 55 "local_sampler_array"
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Name 57 "g_samp[0]"
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Name 62 "g_samp[2]"
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Name 65 "local_texture_array"
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Name 66 "g_tex[0]"
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Name 71 "g_tex[2]"
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Name 77 "local_float_array"
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Name 83 "$Global"
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MemberName 83($Global) 0 "g_mats"
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MemberName 83($Global) 1 "g_mats_explicit"
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MemberName 83($Global) 2 "g_floats"
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Name 85 ""
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Name 99 "color"
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Name 101 "aggShadow"
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Name 108 "aggShadow"
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Name 117 "g_tex_explicit[0]"
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Name 118 "g_tex_explicit[1]"
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Name 119 "g_tex_explicit[2]"
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Name 120 "g_samp_explicit[0]"
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Name 121 "g_samp_explicit[1]"
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Name 122 "g_samp_explicit[2]"
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Decorate 36(g_tex[1]) DescriptorSet 0
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Decorate 39(g_samp[1]) DescriptorSet 0
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Decorate 57(g_samp[0]) DescriptorSet 0
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Decorate 62(g_samp[2]) DescriptorSet 0
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Decorate 66(g_tex[0]) DescriptorSet 0
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Decorate 71(g_tex[2]) DescriptorSet 0
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Decorate 80 ArrayStride 48
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Decorate 81 ArrayStride 48
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Decorate 82 ArrayStride 16
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MemberDecorate 83($Global) 0 RowMajor
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MemberDecorate 83($Global) 0 Offset 0
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MemberDecorate 83($Global) 0 MatrixStride 16
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MemberDecorate 83($Global) 1 RowMajor
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MemberDecorate 83($Global) 1 Offset 192
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MemberDecorate 83($Global) 1 MatrixStride 16
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MemberDecorate 83($Global) 2 Offset 384
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Decorate 83($Global) Block
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Decorate 85 DescriptorSet 0
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Decorate 99(color) Location 0
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Decorate 117(g_tex_explicit[0]) DescriptorSet 0
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Decorate 117(g_tex_explicit[0]) Binding 1
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Decorate 118(g_tex_explicit[1]) DescriptorSet 0
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Decorate 118(g_tex_explicit[1]) Binding 2
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Decorate 119(g_tex_explicit[2]) DescriptorSet 0
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Decorate 119(g_tex_explicit[2]) Binding 3
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Decorate 120(g_samp_explicit[0]) DescriptorSet 0
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Decorate 120(g_samp_explicit[0]) Binding 5
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Decorate 121(g_samp_explicit[1]) DescriptorSet 0
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Decorate 121(g_samp_explicit[1]) Binding 6
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Decorate 122(g_samp_explicit[2]) DescriptorSet 0
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Decorate 122(g_samp_explicit[2]) Binding 7
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeImage 6(float) 1D sampled format:Unknown
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12: TypeInt 32 0
|
|
13: 12(int) Constant 3
|
|
14: TypeArray 11 13
|
|
15: TypePointer UniformConstant 14
|
|
16: TypeSampler
|
|
17: TypeArray 16 13
|
|
18: TypePointer UniformConstant 17
|
|
19: TypeFunction 7(fvec4) 15(ptr) 18(ptr)
|
|
24: TypeInt 32 1
|
|
25: 12(int) Constant 5
|
|
26: TypeArray 24(int) 25
|
|
27: TypePointer Private 26
|
|
28(not_flattened_a): 27(ptr) Variable Private
|
|
29: 24(int) Constant 1
|
|
30: 24(int) Constant 2
|
|
31: 24(int) Constant 3
|
|
32: 24(int) Constant 4
|
|
33: 24(int) Constant 5
|
|
34: 26 ConstantComposite 29 30 31 32 33
|
|
35: TypePointer UniformConstant 11
|
|
36(g_tex[1]): 35(ptr) Variable UniformConstant
|
|
38: TypePointer UniformConstant 16
|
|
39(g_samp[1]): 38(ptr) Variable UniformConstant
|
|
41: TypeSampledImage 11
|
|
43: 6(float) Constant 1045220557
|
|
55(local_sampler_array): 18(ptr) Variable UniformConstant
|
|
56: 24(int) Constant 0
|
|
57(g_samp[0]): 38(ptr) Variable UniformConstant
|
|
62(g_samp[2]): 38(ptr) Variable UniformConstant
|
|
65(local_texture_array): 15(ptr) Variable UniformConstant
|
|
66(g_tex[0]): 35(ptr) Variable UniformConstant
|
|
71(g_tex[2]): 35(ptr) Variable UniformConstant
|
|
74: 12(int) Constant 4
|
|
75: TypeArray 6(float) 74
|
|
76: TypePointer Function 75
|
|
78: TypeVector 6(float) 3
|
|
79: TypeMatrix 78(fvec3) 3
|
|
80: TypeArray 79 74
|
|
81: TypeArray 79 74
|
|
82: TypeArray 6(float) 74
|
|
83($Global): TypeStruct 80 81 82
|
|
84: TypePointer Uniform 83($Global)
|
|
85: 84(ptr) Variable Uniform
|
|
86: TypePointer Uniform 82
|
|
90: TypePointer Function 6(float)
|
|
98: TypePointer Output 7(fvec4)
|
|
99(color): 98(ptr) Variable Output
|
|
101(aggShadow): 15(ptr) Variable UniformConstant
|
|
108(aggShadow): 18(ptr) Variable UniformConstant
|
|
117(g_tex_explicit[0]): 35(ptr) Variable UniformConstant
|
|
118(g_tex_explicit[1]): 35(ptr) Variable UniformConstant
|
|
119(g_tex_explicit[2]): 35(ptr) Variable UniformConstant
|
|
120(g_samp_explicit[0]): 38(ptr) Variable UniformConstant
|
|
121(g_samp_explicit[1]): 38(ptr) Variable UniformConstant
|
|
122(g_samp_explicit[2]): 38(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
77(local_float_array): 76(ptr) Variable Function
|
|
Store 28(not_flattened_a) 34
|
|
58: 16 Load 57(g_samp[0])
|
|
59: 38(ptr) AccessChain 55(local_sampler_array) 56
|
|
Store 59 58
|
|
60: 16 Load 39(g_samp[1])
|
|
61: 38(ptr) AccessChain 55(local_sampler_array) 29
|
|
Store 61 60
|
|
63: 16 Load 62(g_samp[2])
|
|
64: 38(ptr) AccessChain 55(local_sampler_array) 30
|
|
Store 64 63
|
|
67: 11 Load 66(g_tex[0])
|
|
68: 35(ptr) AccessChain 65(local_texture_array) 56
|
|
Store 68 67
|
|
69: 11 Load 36(g_tex[1])
|
|
70: 35(ptr) AccessChain 65(local_texture_array) 29
|
|
Store 70 69
|
|
72: 11 Load 71(g_tex[2])
|
|
73: 35(ptr) AccessChain 65(local_texture_array) 30
|
|
Store 73 72
|
|
87: 86(ptr) AccessChain 85 30
|
|
88: 82 Load 87
|
|
89: 6(float) CompositeExtract 88 0
|
|
91: 90(ptr) AccessChain 77(local_float_array) 56
|
|
Store 91 89
|
|
92: 6(float) CompositeExtract 88 1
|
|
93: 90(ptr) AccessChain 77(local_float_array) 29
|
|
Store 93 92
|
|
94: 6(float) CompositeExtract 88 2
|
|
95: 90(ptr) AccessChain 77(local_float_array) 30
|
|
Store 95 94
|
|
96: 6(float) CompositeExtract 88 3
|
|
97: 90(ptr) AccessChain 77(local_float_array) 31
|
|
Store 97 96
|
|
100: 7(fvec4) FunctionCall 9(TestFn1()
|
|
102: 11 Load 66(g_tex[0])
|
|
103: 35(ptr) AccessChain 101(aggShadow) 56
|
|
Store 103 102
|
|
104: 11 Load 36(g_tex[1])
|
|
105: 35(ptr) AccessChain 101(aggShadow) 29
|
|
Store 105 104
|
|
106: 11 Load 71(g_tex[2])
|
|
107: 35(ptr) AccessChain 101(aggShadow) 30
|
|
Store 107 106
|
|
109: 16 Load 57(g_samp[0])
|
|
110: 38(ptr) AccessChain 108(aggShadow) 56
|
|
Store 110 109
|
|
111: 16 Load 39(g_samp[1])
|
|
112: 38(ptr) AccessChain 108(aggShadow) 29
|
|
Store 112 111
|
|
113: 16 Load 62(g_samp[2])
|
|
114: 38(ptr) AccessChain 108(aggShadow) 30
|
|
Store 114 113
|
|
115: 7(fvec4) FunctionCall 22(TestFn2(t11[3];p1[3];) 101(aggShadow) 108(aggShadow)
|
|
116: 7(fvec4) FAdd 100 115
|
|
Store 99(color) 116
|
|
Return
|
|
FunctionEnd
|
|
9(TestFn1(): 7(fvec4) Function None 8
|
|
10: Label
|
|
37: 11 Load 36(g_tex[1])
|
|
40: 16 Load 39(g_samp[1])
|
|
42: 41 SampledImage 37 40
|
|
44: 7(fvec4) ImageSampleImplicitLod 42 43
|
|
ReturnValue 44
|
|
FunctionEnd
|
|
22(TestFn2(t11[3];p1[3];): 7(fvec4) Function None 19
|
|
20(l_tex): 15(ptr) FunctionParameter
|
|
21(l_samp): 18(ptr) FunctionParameter
|
|
23: Label
|
|
47: 35(ptr) AccessChain 20(l_tex) 30
|
|
48: 11 Load 47
|
|
49: 38(ptr) AccessChain 21(l_samp) 30
|
|
50: 16 Load 49
|
|
51: 41 SampledImage 48 50
|
|
52: 7(fvec4) ImageSampleImplicitLod 51 43
|
|
ReturnValue 52
|
|
FunctionEnd
|