mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 13:51:04 +00:00
a0af473a8b
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19944 e7fa87d3-cd2b-0410-9028-fcbf551c1848
437 lines
13 KiB
XML
437 lines
13 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="Targets - glslang (generic)"
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ProjectGUID="{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="UserM_Debug|Win32"
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OutputDirectory="UserM_Debug"
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IntermediateDirectory="UserM_Debug"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL"
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PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE,_USRDLL,TEST_EXPORTS,GENERIC_COMPILER"
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MinimalRebuild="FALSE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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PrecompiledHeaderFile=""
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AssemblerListingLocation="UserM_Debug/"
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ObjectFile="UserM_Debug/"
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ProgramDataBaseFileName="UserM_Debug/glslang"
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BrowseInformation="0"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CallingConvention="1"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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OutputFile="UserM_Debug/generic/glslang.dll"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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IgnoreDefaultLibraryNames="libcmtd.lib;libcd.lib;libcmt.lib;libcmt.lib"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="UserM_Debug/glslang.pdb"
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SubSystem="1"
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ImportLibrary="UserM_Debug/generic/glslang.lib"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName="UserM_Debug/generic/glslang.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="copy dll"
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="2057"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="UserM_Release|Win32"
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OutputDirectory="UserM_Release"
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IntermediateDirectory="UserM_Release"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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OmitFramePointers="TRUE"
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AdditionalIncludeDirectories="glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL"
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PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE,_USRDLL,TEST_EXPORTS,GENERIC_COMPILER"
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StringPooling="TRUE"
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MinimalRebuild="FALSE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="2"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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PrecompiledHeaderFile=""
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AssemblerListingLocation="UserM_Release/"
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ObjectFile="UserM_Release/"
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ProgramDataBaseFileName="UserM_Release/glslang"
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BrowseInformation="0"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CallingConvention="1"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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OutputFile="UserM_Release/generic/glslang.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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IgnoreDefaultLibraryNames="libcmtd.lib;libcd.lib;libcmt.lib;"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="UserM_Release/generic/glslang.pdb"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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ImportLibrary="UserM_Release/generic/glslang.lib"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName="UserM_Release/generic/glslang.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="copy dll"
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="2057"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Machine Independent"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;y;l">
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<File
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RelativePath="glslang\MachineIndependent\InfoSink.cpp">
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<File
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<File
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<File
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<File
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RelativePath="glslang\MachineIndependent\QualifierAlive.cpp">
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<File
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RelativePath="glslang\MachineIndependent\QualifierAlive.h">
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<File
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<File
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<File
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<FileConfiguration
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Name="UserM_Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Executing flex on $(InputPath)"
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CommandLine="$(InputDir)..\..\tools\flex.exe $(InputPath)
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if EXIST $(InputDir)gen_glslang.cpp del $(InputDir)gen_glslang.cpp
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move gen_glslang.cpp $(InputDir)gen_glslang.cpp
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cd $(InputDir)
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rename gen_glslang.cpp Gen_glslang.cpp
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"
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AdditionalDependencies="glslang_tab.h"
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Outputs="$(InputDir)Gen_glslang.cpp"/>
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</FileConfiguration>
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<FileConfiguration
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Name="UserM_Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Executing flex on $(InputPath)"
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CommandLine="$(InputDir)..\..\tools\flex.exe $(InputPath)
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if EXIST $(InputDir)gen_glslang.cpp del $(InputDir)gen_glslang.cpp
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move gen_glslang.cpp $(InputDir)gen_glslang.cpp
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"
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AdditionalDependencies="glslang_tab.h"
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Outputs="$(InputDir)Gen_glslang.cpp"/>
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</FileConfiguration>
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</File>
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<File
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Name="UserM_Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Executing Bison on $(InputPath)"
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CommandLine="SET BISON_SIMPLE=$(InputDir)..\..\tools\bison.simple
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SET BISON_HAIRY=$(InputDir)..\..\tools\bison.simple
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cd $(InputDir)
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$(InputDir)..\..\tools\bison.exe -d -t -v $(InputName).y
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if EXIST $(InputDir)Gen_$(InputName)_tab.cpp del $(InputDir)Gen_$(InputName)_tab.cpp
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rename $(InputDir)$(InputName)_tab.c Gen_$(InputName)_tab.cpp
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"
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Outputs="$(InputDir)Gen_$(InputName)_tab.cpp"/>
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</FileConfiguration>
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<FileConfiguration
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Name="UserM_Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Executing Bison on $(InputPath)"
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CommandLine="SET BISON_SIMPLE=$(InputDir)..\..\tools\bison.simple
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SET BISON_HAIRY=$(InputDir)..\..\tools\bison.simple
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cd $(InputDir)
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$(InputDir)..\..\tools\bison.exe -d -t -v $(InputName).y
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if EXIST $(InputDir)Gen_$(InputName)_tab.cpp del $(InputDir)Gen_$(InputName)_tab.cpp
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rename $(InputDir)$(InputName)_tab.c Gen_$(InputName)_tab.cpp
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"
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Outputs="$(InputDir)Gen_$(InputName)_tab.cpp"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="glslang\MachineIndependent\intermOut.cpp">
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<File
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<File
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Filter="">
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<File
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RelativePath="glslang\MachineIndependent\Gen_glslang.cpp">
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<File
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RelativePath="glslang\MachineIndependent\Gen_glslang_tab.cpp">
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Name="Header Files">
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RelativePath="glslang\Include\Common.h">
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Name="Public"
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Filter="">
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<File
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Name="Generic Code Gen"
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Filter="">
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<File
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Name="OSDependent"
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Filter="">
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<Filter
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Name="Windows"
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Filter="">
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<File
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RelativePath="glslang\OSDependent\Windows\main.cpp">
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<File
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<Filter
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Name="Linux"
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Filter="">
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<File
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RelativePath="glslang\OSDependent\Linux\osinclude.h">
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RelativePath="glslang\OSDependent\Linux\ossource.cpp">
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<Globals>
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</Globals>
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