mirror of
https://github.com/KhronosGroup/glslang
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a22f7dbb71
For example: [numthreads(2+2, 2*3, (1+FOO)*BAR)] This will result in a thread count (4, 6, 8).
139 lines
5.6 KiB
Plaintext
139 lines
5.6 KiB
Plaintext
hlsl.attribute.expression.comp
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Shader version: 450
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: main( (temp 4-component vector of float)
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0:9 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp int)
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0:11 'x' (temp int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than (temp bool)
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0:11 'x' (temp int)
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0:11 bound: direct index for structure (layout(offset=0 ) uniform int)
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0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 No loop body
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0:11 Loop Terminal Expression
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0:11 Pre-Increment (temp int)
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0:11 'x' (temp int)
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:14 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
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Linked compute stage:
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Shader version: 450
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: main( (temp 4-component vector of float)
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0:9 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp int)
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0:11 'x' (temp int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than (temp bool)
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0:11 'x' (temp int)
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0:11 bound: direct index for structure (layout(offset=0 ) uniform int)
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0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 No loop body
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0:11 Loop Terminal Expression
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0:11 Pre-Increment (temp int)
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0:11 'x' (temp int)
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:14 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 34
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 30
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ExecutionMode 4 LocalSize 4 6 8
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Name 4 "main"
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Name 8 "x"
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Name 16 "$Global"
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MemberName 16($Global) 0 "bound"
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Name 18 ""
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Name 30 "@entryPointOutput"
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MemberDecorate 16($Global) 0 Offset 0
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Decorate 16($Global) Block
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Decorate 18 DescriptorSet 0
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Decorate 30(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 0
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16($Global): TypeStruct 6(int)
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17: TypePointer Uniform 16($Global)
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18: 17(ptr) Variable Uniform
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19: TypePointer Uniform 6(int)
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22: TypeBool
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25: 6(int) Constant 1
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27: TypeFloat 32
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28: TypeVector 27(float) 4
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29: TypePointer Output 28(fvec4)
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30(@entryPointOutput): 29(ptr) Variable Output
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31: 27(float) Constant 0
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32: 28(fvec4) ConstantComposite 31 31 31 31
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4(main): 2 Function None 3
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5: Label
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8(x): 7(ptr) Variable Function
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Store 8(x) 9
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Branch 10
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10: Label
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LoopMerge 12 13 None
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Branch 14
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14: Label
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15: 6(int) Load 8(x)
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20: 19(ptr) AccessChain 18 9
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21: 6(int) Load 20
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23: 22(bool) SLessThan 15 21
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BranchConditional 23 11 12
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11: Label
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Branch 13
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13: Label
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24: 6(int) Load 8(x)
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26: 6(int) IAdd 24 25
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Store 8(x) 26
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Branch 10
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12: Label
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Store 30(@entryPointOutput) 32
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Return
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FunctionEnd
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