mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
78b1180466
Version : >= 130 Extension Name: ARB_sample_shading Builtin-variables: "gl_SampleID" "gl_SamplePosition" "gl_SampleMask" "gl_NumSamples" Reference: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sample_shading.txt
182 lines
4.5 KiB
GLSL
182 lines
4.5 KiB
GLSL
#version 130
|
|
|
|
lowp vec3 a;
|
|
mediump float b;
|
|
highp int c;
|
|
|
|
precision highp float;
|
|
|
|
in vec4 i;
|
|
out vec4 o;
|
|
|
|
flat in float fflat;
|
|
smooth in float fsmooth;
|
|
noperspective in float fnop;
|
|
|
|
void main()
|
|
{
|
|
float clip = gl_ClipDistance[3];
|
|
}
|
|
|
|
uniform samplerCube sampC;
|
|
|
|
void foo()
|
|
{
|
|
vec4 s = textureGather(sampC, vec3(0.2));
|
|
}
|
|
|
|
#extension GL_ARB_texture_gather : enable
|
|
|
|
void bar()
|
|
{
|
|
vec4 s = textureGather(sampC, vec3(0.2));
|
|
}
|
|
|
|
flat in vec3 gl_Color; // ERROR, type
|
|
in vec4 gl_Color;
|
|
flat in vec4 gl_Color;
|
|
flat in vec4 gl_Color[2]; // ERROR, array
|
|
vec4 gl_Color; // ERROR, storage
|
|
|
|
#extension GL_ARB_texture_gather : warn
|
|
|
|
void bar2()
|
|
{
|
|
vec4 s = textureGather(sampC, vec3(0.2));
|
|
|
|
uvec3 uv3;
|
|
bvec3 b3;
|
|
b3 = lessThan(uv3, uv3);
|
|
b3 = equal(uv3, uv3);
|
|
const bvec2 bl1 = greaterThanEqual(uvec2(2, 3), uvec2(3,3));
|
|
const bvec2 bl2 = equal(uvec2(2, 3), uvec2(3,3));
|
|
const bvec2 bl3 = equal(bl1, bl2); // yes, equal
|
|
int a1[int(bl3.x)];
|
|
int a2[int(bl3.y)];
|
|
a1[0]; // size 1
|
|
a2[0]; // size 1
|
|
const bvec4 bl4 = notEqual(greaterThan(uvec4(1,2,3,4), uvec4(0,2,0,6)), lessThanEqual(uvec4(7,8,9,10), uvec4(6, 8, 0, 11))); // compare (t,f,t,f) with (f,t,f,t)
|
|
int a3[int(bl4.x)+int(bl4.y)+int(bl4.z)+int(bl4.w)];
|
|
a3[3]; // size 4
|
|
b3 != b3;
|
|
b3 < b3; // ERROR
|
|
uv3 > uv3; // ERROR
|
|
uvec2(2, 3) >= uvec2(3,3); // ERROR
|
|
int samples = gl_NumSamples; // ERROR
|
|
int(bl4) <= int(bl4); // true
|
|
int(bl4.x) > int(bl4.y); // false
|
|
}
|
|
|
|
#extension GL_ARB_texture_gather : enable
|
|
#extension GL_ARB_texture_rectangle : enable
|
|
#extension GL_ARB_sample_shading : enable
|
|
|
|
uniform sampler2D samp2D;
|
|
uniform sampler2DShadow samp2DS;
|
|
uniform sampler2DRect samp2DR;
|
|
uniform sampler2DArray samp2DA;
|
|
|
|
void bar23()
|
|
{
|
|
vec4 s;
|
|
s = textureGatherOffset(sampC, vec3(0.3), ivec2(1)); // ERROR
|
|
s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1)); // ERROR
|
|
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1));
|
|
s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
|
|
s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); // ERROR
|
|
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2); // ERROR
|
|
int samples = gl_NumSamples;
|
|
}
|
|
|
|
#extension GL_ARB_gpu_shader5 : enable
|
|
|
|
void bar234()
|
|
{
|
|
vec4 s;
|
|
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1));
|
|
s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
|
|
s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1));
|
|
s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1));
|
|
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2);
|
|
}
|
|
|
|
#extension GL_ARB_texture_cube_map_array : enable
|
|
|
|
uniform samplerCubeArray Sca;
|
|
uniform isamplerCubeArray Isca;
|
|
uniform usamplerCubeArray Usca;
|
|
uniform samplerCubeArrayShadow Scas;
|
|
|
|
void bar235()
|
|
{
|
|
ivec3 a = textureSize(Sca, 3);
|
|
vec4 b = texture(Sca, i);
|
|
ivec4 c = texture(Isca, i, 0.7);
|
|
uvec4 d = texture(Usca, i);
|
|
|
|
b = textureLod(Sca, i, 1.7);
|
|
a = textureSize(Scas, a.x);
|
|
float f = texture(Scas, i, b.y);
|
|
c = textureGrad(Isca, i, vec3(0.1), vec3(0.2));
|
|
}
|
|
|
|
int \
|
|
x; // ERROR until 420pack is turned on
|
|
|
|
#extension GL_ARB_shading_language_420pack : enable
|
|
|
|
const int ai[3] = { 10, 23, 32 };
|
|
layout(binding=0) uniform blockname { int a; } instanceName; // ERROR
|
|
uniform layout(binding=0) sampler2D bounds;
|
|
|
|
void bar23444()
|
|
{
|
|
mat4x3 m43; \
|
|
float a1 = m43[3].y;
|
|
vec3 v3;
|
|
int a2 = m43.length();
|
|
a2 += m43[1].length();
|
|
a2 += v3.length();
|
|
const float b = 2 * a1;
|
|
a.x = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset;
|
|
bool boolb;
|
|
boolb.length(); // ERROR
|
|
m43[3][1].length(); // ERROR
|
|
v3.length; // ERROR
|
|
v3.length(b); // ERROR
|
|
}
|
|
|
|
in float gl_FogFragCoord;
|
|
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
|
|
in float gl_FogFragCoord;
|
|
in int gl_FogFragCoord; // ERROR
|
|
|
|
layout(early_fragment_tests) in; // ERROR
|
|
layout(r32i) uniform iimage2D iimg2Dbad; // ERROR
|
|
|
|
#extension GL_ARB_shader_image_load_store : enable
|
|
|
|
layout(early_fragment_tests) in;
|
|
|
|
layout(r32i) uniform iimage2D iimg2D;
|
|
|
|
void qux2()
|
|
{
|
|
int i;
|
|
imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i);
|
|
ivec4 pos = imageLoad(iimg2D, ivec2(i,i));
|
|
}
|
|
|
|
layout(early_fragment_tests) out; // ERROR
|
|
|
|
#extension GL_ARB_explicit_uniform_location : enable
|
|
|
|
layout(location = 3) uniform vec4 ucolor0; // ERROR: explicit attrib location is also required for version < 330
|
|
|
|
#extension GL_ARB_explicit_attrib_location : enable
|
|
|
|
layout(location = 4) uniform vec4 ucolor1;
|
|
|