mirror of
https://github.com/KhronosGroup/glslang
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49 lines
656 B
Plaintext
49 lines
656 B
Plaintext
#version 450 core
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struct MyStruct
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{
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vec2 foo[2];
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bool sb;
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};
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layout(binding = 0, std430) buffer SSBO0
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{
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MyStruct a;
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} inBuf;
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layout(binding = 1, std430) buffer SSBO1
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{
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MyStruct b;
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} outBuf;
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layout(binding = 2, std140) uniform UBO
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{
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MyStruct c;
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} uBuf;
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struct Nested {
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float f;
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MyStruct S[2];
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};
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layout(binding = 2, std140) uniform UBON
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{
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Nested N1;
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} uBufN;
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layout(binding = 1, std430) buffer SSBO1N
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{
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Nested N2;
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} outBufN;
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void main()
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{
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MyStruct t = inBuf.a;
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outBuf.b = t;
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t = uBuf.c;
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outBuf.b = t;
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Nested n = uBufN.N1;
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outBufN.N2 = n;
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}
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