glslang/Test/spv.nonuniform3.frag
Jeff Bolz 39ffdaf2ab Allow nonuniformEXT() on sampler types.
Also add missing NonUniformEXT decoration on OpImageTexelPointer.
2020-03-09 10:48:12 -05:00

11 lines
358 B
GLSL

#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(set = 0, binding = 0) uniform texture2D uTex[];
layout(set = 1, binding = 0) uniform sampler uSamp;
layout(location = 0) flat in int Index;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = texture(nonuniformEXT(sampler2D(uTex[Index], uSamp)), vec2(0.5));
}