mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
40 lines
1.8 KiB
GLSL
40 lines
1.8 KiB
GLSL
#version 450
|
|
#extension GL_QCOM_image_processing : require
|
|
#extension GL_QCOM_image_processing2 : require
|
|
|
|
precision highp float;
|
|
|
|
// fragment shader inputs and outputs
|
|
layout (location = 0) in vec4 v_texcoord;
|
|
|
|
layout (location = 0) out vec4 fragColor;
|
|
|
|
// fragment shader resources
|
|
layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
|
|
layout(set = 0, binding = 1) uniform texture2D tex2D_src1;
|
|
layout(set = 0, binding = 2) uniform texture2D tex2D_src2;
|
|
layout(set = 0, binding = 3) uniform sampler samp;
|
|
layout(set = 0, binding = 4) uniform sampler2D target_samp;
|
|
layout(set = 0, binding = 5) uniform sampler2D ref_samp;
|
|
|
|
void main()
|
|
{
|
|
|
|
uvec2 tgt_coords; tgt_coords.x = uint(v_texcoord.x); tgt_coords.x = uint(v_texcoord.y);
|
|
uvec2 ref_coords; ref_coords.x = uint(v_texcoord.z); ref_coords.y = uint(v_texcoord.w);
|
|
uvec2 blockSize = uvec2(4, 4);
|
|
fragColor = textureBlockMatchWindowSADQCOM(
|
|
sampler2D(tex2D_src1, samp), // target texture
|
|
tgt_coords, // target coords
|
|
sampler2D(tex2D_src2, samp), // reference texture
|
|
ref_coords, // reference coords
|
|
blockSize); // block size
|
|
fragColor = textureBlockMatchWindowSADQCOM(
|
|
target_samp, // target texture
|
|
tgt_coords, // target coords
|
|
ref_samp, // reference texture
|
|
ref_coords, // reference coords
|
|
blockSize); // block size
|
|
}
|
|
|