glslang/Test/spv.viewportArray2.vert

10 lines
257 B
GLSL

#version 450
#extension GL_ARB_shader_viewport_layer_array : require
#extension GL_NV_viewport_array2 : require
layout (viewport_relative) out highp int gl_Layer;
void main()
{
gl_ViewportMask[0] = 1;
gl_ViewportIndex = 2;
}