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https://github.com/KhronosGroup/glslang
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39 lines
1011 B
GLSL
39 lines
1011 B
GLSL
#version 450
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layout(rgba32f, binding = 1) uniform image2D i2D;
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layout(r32i, binding = 12) uniform iimage2D ii2D;
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layout(r32ui, binding = 12) uniform uimage2D ui2D;
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layout(rgba32f, binding = 9) uniform image2DMS i2DMS;
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layout(r32i, binding = 13) uniform iimage2DMS ii2DMS;
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layout(r32ui, binding = 13) uniform uimage2DMS ui2DMS;
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flat in ivec2 ic2D;
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flat in uint value;
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out vec4 fragData;
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void main()
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{
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vec4 v = vec4(0.0);
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ivec4 iv = ivec4(0.0);
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uvec4 uv = uvec4(0.0);
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v += imageLoad(i2D, ic2D);
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imageStore(i2D, ic2D, v);
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v += imageLoad(ii2D, ic2D);
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imageStore(ii2D, ic2D, iv);
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v += imageLoad(ui2D, ic2D);
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imageStore(ui2D, ic2D, uv);
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v += imageLoad(i2DMS, ic2D, 1);
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imageStore(i2DMS, ic2D, 2, v);
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v += imageLoad(ii2DMS, ic2D, 1);
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imageStore(ii2DMS, ic2D, 2, iv);
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v += imageLoad(ui2DMS, ic2D, 1);
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imageStore(ui2DMS, ic2D, 2, uv);
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fragData = v;
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}
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