glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out

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hlsl.samplebias.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 texture (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.500000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 texture (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.500000
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 texture (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.500000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 texture (global 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:43 Constant:
0:43 0.500000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 texture (global 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:44 Constant:
0:44 0.500000
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 texture (global 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:45 Constant:
0:45 0.500000
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Branch: Return with expression
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 texture (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.500000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 texture (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.500000
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 texture (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.500000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 texture (global 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:43 Constant:
0:43 0.500000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 texture (global 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:44 Constant:
0:44 0.500000
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 texture (global 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:45 Constant:
0:45 0.500000
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Branch: Return with expression
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 156
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 26 "txval11"
Name 29 "g_tTex1di4"
Name 39 "txval12"
Name 42 "g_tTex1du4"
Name 49 "txval20"
Name 52 "g_tTex2df4"
Name 60 "txval21"
Name 63 "g_tTex2di4"
Name 71 "txval22"
Name 74 "g_tTex2du4"
Name 82 "txval30"
Name 85 "g_tTex3df4"
Name 93 "txval31"
Name 96 "g_tTex3di4"
Name 103 "txval32"
Name 106 "g_tTex3du4"
Name 116 "txval40"
Name 119 "g_tTexcdf4"
Name 125 "txval41"
Name 128 "g_tTexcdi4"
Name 134 "txval42"
Name 137 "g_tTexcdu4"
Name 143 "PS_OUTPUT"
MemberName 143(PS_OUTPUT) 0 "Color"
MemberName 143(PS_OUTPUT) 1 "Depth"
Name 145 "psout"
Name 155 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
Decorate 63(g_tTex2di4) DescriptorSet 0
Decorate 74(g_tTex2du4) DescriptorSet 0
Decorate 85(g_tTex3df4) DescriptorSet 0
Decorate 96(g_tTex3di4) DescriptorSet 0
Decorate 106(g_tTex3du4) DescriptorSet 0
Decorate 119(g_tTexcdf4) DescriptorSet 0
Decorate 128(g_tTexcdi4) DescriptorSet 0
Decorate 137(g_tTexcdu4) DescriptorSet 0
MemberDecorate 143(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 155(g_tTex1df4a) DescriptorSet 0
Decorate 155(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: 6(float) Constant 1036831949
21: 6(float) Constant 1056964608
23: TypeInt 32 1
24: TypeVector 23(int) 4
25: TypePointer Function 24(ivec4)
27: TypeImage 23(int) 1D sampled format:Unknown
28: TypePointer UniformConstant 27
29(g_tTex1di4): 28(ptr) Variable UniformConstant
32: TypeSampledImage 27
34: 6(float) Constant 1045220557
36: TypeInt 32 0
37: TypeVector 36(int) 4
38: TypePointer Function 37(ivec4)
40: TypeImage 36(int) 1D sampled format:Unknown
41: TypePointer UniformConstant 40
42(g_tTex1du4): 41(ptr) Variable UniformConstant
45: TypeSampledImage 40
47: 6(float) Constant 1050253722
50: TypeImage 6(float) 2D sampled format:Unknown
51: TypePointer UniformConstant 50
52(g_tTex2df4): 51(ptr) Variable UniformConstant
55: TypeSampledImage 50
57: TypeVector 6(float) 2
58: 57(fvec2) ConstantComposite 20 34
61: TypeImage 23(int) 2D sampled format:Unknown
62: TypePointer UniformConstant 61
63(g_tTex2di4): 62(ptr) Variable UniformConstant
66: TypeSampledImage 61
68: 6(float) Constant 1053609165
69: 57(fvec2) ConstantComposite 47 68
72: TypeImage 36(int) 2D sampled format:Unknown
73: TypePointer UniformConstant 72
74(g_tTex2du4): 73(ptr) Variable UniformConstant
77: TypeSampledImage 72
79: 6(float) Constant 1058642330
80: 57(fvec2) ConstantComposite 21 79
83: TypeImage 6(float) 3D sampled format:Unknown
84: TypePointer UniformConstant 83
85(g_tTex3df4): 84(ptr) Variable UniformConstant
88: TypeSampledImage 83
90: TypeVector 6(float) 3
91: 90(fvec3) ConstantComposite 20 34 47
94: TypeImage 23(int) 3D sampled format:Unknown
95: TypePointer UniformConstant 94
96(g_tTex3di4): 95(ptr) Variable UniformConstant
99: TypeSampledImage 94
101: 90(fvec3) ConstantComposite 68 21 79
104: TypeImage 36(int) 3D sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTex3du4): 105(ptr) Variable UniformConstant
109: TypeSampledImage 104
111: 6(float) Constant 1060320051
112: 6(float) Constant 1061997773
113: 6(float) Constant 1063675494
114: 90(fvec3) ConstantComposite 111 112 113
117: TypeImage 6(float) Cube sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTexcdf4): 118(ptr) Variable UniformConstant
122: TypeSampledImage 117
126: TypeImage 23(int) Cube sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTexcdi4): 127(ptr) Variable UniformConstant
131: TypeSampledImage 126
135: TypeImage 36(int) Cube sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTexcdu4): 136(ptr) Variable UniformConstant
140: TypeSampledImage 135
143(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
144: TypePointer Function 143(PS_OUTPUT)
146: 23(int) Constant 0
147: 6(float) Constant 1065353216
148: 7(fvec4) ConstantComposite 147 147 147 147
150: 23(int) Constant 1
151: TypePointer Function 6(float)
155(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
26(txval11): 25(ptr) Variable Function
39(txval12): 38(ptr) Variable Function
49(txval20): 8(ptr) Variable Function
60(txval21): 25(ptr) Variable Function
71(txval22): 38(ptr) Variable Function
82(txval30): 8(ptr) Variable Function
93(txval31): 25(ptr) Variable Function
103(txval32): 38(ptr) Variable Function
116(txval40): 8(ptr) Variable Function
125(txval41): 25(ptr) Variable Function
134(txval42): 38(ptr) Variable Function
145(psout): 144(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
22: 7(fvec4) ImageSampleImplicitLod 19 20 Bias 21
Store 9(txval10) 22
30: 27 Load 29(g_tTex1di4)
31: 14 Load 16(g_sSamp)
33: 32 SampledImage 30 31
35: 24(ivec4) ImageSampleImplicitLod 33 34 Bias 21
Store 26(txval11) 35
43: 40 Load 42(g_tTex1du4)
44: 14 Load 16(g_sSamp)
46: 45 SampledImage 43 44
48: 37(ivec4) ImageSampleImplicitLod 46 47 Bias 21
Store 39(txval12) 48
53: 50 Load 52(g_tTex2df4)
54: 14 Load 16(g_sSamp)
56: 55 SampledImage 53 54
59: 7(fvec4) ImageSampleImplicitLod 56 58 Bias 21
Store 49(txval20) 59
64: 61 Load 63(g_tTex2di4)
65: 14 Load 16(g_sSamp)
67: 66 SampledImage 64 65
70: 24(ivec4) ImageSampleImplicitLod 67 69 Bias 21
Store 60(txval21) 70
75: 72 Load 74(g_tTex2du4)
76: 14 Load 16(g_sSamp)
78: 77 SampledImage 75 76
81: 37(ivec4) ImageSampleImplicitLod 78 80 Bias 21
Store 71(txval22) 81
86: 83 Load 85(g_tTex3df4)
87: 14 Load 16(g_sSamp)
89: 88 SampledImage 86 87
92: 7(fvec4) ImageSampleImplicitLod 89 91 Bias 21
Store 82(txval30) 92
97: 94 Load 96(g_tTex3di4)
98: 14 Load 16(g_sSamp)
100: 99 SampledImage 97 98
102: 24(ivec4) ImageSampleImplicitLod 100 101 Bias 21
Store 93(txval31) 102
107: 104 Load 106(g_tTex3du4)
108: 14 Load 16(g_sSamp)
110: 109 SampledImage 107 108
115: 37(ivec4) ImageSampleImplicitLod 110 114 Bias 21
Store 103(txval32) 115
120: 117 Load 119(g_tTexcdf4)
121: 14 Load 16(g_sSamp)
123: 122 SampledImage 120 121
124: 7(fvec4) ImageSampleImplicitLod 123 91 Bias 21
Store 116(txval40) 124
129: 126 Load 128(g_tTexcdi4)
130: 14 Load 16(g_sSamp)
132: 131 SampledImage 129 130
133: 24(ivec4) ImageSampleImplicitLod 132 101 Bias 21
Store 125(txval41) 133
138: 135 Load 137(g_tTexcdu4)
139: 14 Load 16(g_sSamp)
141: 140 SampledImage 138 139
142: 37(ivec4) ImageSampleImplicitLod 141 114 Bias 21
Store 134(txval42) 142
149: 8(ptr) AccessChain 145(psout) 146
Store 149 148
152: 151(ptr) AccessChain 145(psout) 150
Store 152 147
153:143(PS_OUTPUT) Load 145(psout)
ReturnValue 153
FunctionEnd