glslang/Test/baseResults/spv.for-complex-condition.vert.out
John Kessenich 54571c2519 Vulkan: Have desktop shaders respect precision qualifiers.
Sets highp defaults for the appropriate types, for all stages,
and turns on precision qualifiers for non-ES shaders.  Required
fixing some qualifier orders for desktop built-in declarations
for pre-420 shaders.
2016-08-23 18:12:25 -06:00

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spv.for-complex-condition.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 18 31
Source GLSL 450
Name 4 "main"
Name 8 "i"
Name 18 "flag"
Name 31 "r"
Decorate 18(flag) RelaxedPrecision
Decorate 18(flag) Location 0
Decorate 19 RelaxedPrecision
Decorate 31(r) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 0
17: TypePointer Input 6(int)
18(flag): 17(ptr) Variable Input
20: 6(int) Constant 1
21: TypeBool
25: 6(int) Constant 10
27: 6(int) Constant 15
30: TypePointer Output 6(int)
31(r): 30(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(i): 7(ptr) Variable Function
16: 7(ptr) Variable Function
Store 8(i) 9
Branch 10
10: Label
LoopMerge 12 13 None
Branch 14
14: Label
15: 6(int) Load 8(i)
19: 6(int) Load 18(flag)
22: 21(bool) IEqual 19 20
SelectionMerge 24 None
BranchConditional 22 23 26
23: Label
Store 16 25
Branch 24
26: Label
Store 16 27
Branch 24
24: Label
28: 6(int) Load 16
29: 21(bool) SLessThan 15 28
BranchConditional 29 11 12
11: Label
32: 6(int) Load 8(i)
Store 31(r) 32
Branch 13
13: Label
33: 6(int) Load 8(i)
34: 6(int) IAdd 33 20
Store 8(i) 34
Branch 10
12: Label
Return
FunctionEnd