glslang/Test/hlsl.intrinsics.f1632.frag

35 lines
479 B
GLSL

float PixelShaderFunctionS(float inF0)
{
f32tof16(inF0);
return 0.0;
}
float1 PixelShaderFunction1(float1 inF0)
{
// TODO: ... add when float1 prototypes are generated
return 0.0;
}
float2 PixelShaderFunction2(float2 inF0)
{
f32tof16(inF0);
return float2(1,2);
}
float3 PixelShaderFunction3(float3 inF0)
{
f32tof16(inF0);
return float3(1,2,3);
}
float4 PixelShaderFunction(float4 inF0)
{
f32tof16(inF0);
return float4(1,2,3,4);
}