glslang/Test/hlsl.buffer.frag

33 lines
693 B
GLSL

cbuffer {
float4 v1;
};
tbuffer {
float4 v2;
};
cbuffer cbufName : register(b2, space10) {
float4 v3;
int i3 : packoffset(c1.y);
} // no semicolon is okay
tbuffer tbufName : register(b8) {
float4 v4 : packoffset(c1);
int i4 : packoffset(c3);
float f1 : packoffset(c3.w);
float f3 : packoffset(c4.x);
float f4 : packoffset(c4.y);
float f5 : packoffset(c4.z);
float f6 : packoffset(c);
float f7;
float3x4 m1;
row_major float3x4 m2;
column_major float3x4 m3;
float3x4 m4;
} // no semicolon is okay
float4 PixelShaderFunction(float4 input) : COLOR0
{
return input + v1 + v2 + v3 + v4;
}