glslang/Test/spv.viewportArray2.tesc

17 lines
395 B
GLSL

#version 450
#extension GL_NV_viewport_array2 :require
layout(vertices = 4) out;
out gl_PerVertex {
int gl_ViewportMask[2];
int gl_ViewportIndex;
layout (viewport_relative) out highp int gl_Layer;
} gl_out[4];
void main()
{
gl_out[gl_InvocationID].gl_ViewportMask[0] = 1;
gl_out[gl_InvocationID].gl_ViewportIndex = 2;
}