glslang/Test/baseResults/hlsl.clipdistance-4.geom.out

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hlsl.clipdistance-4.geom
Shader version: 500
invocations = -1
max_vertices = 3
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void)
0:13 Function Parameters:
0:13 'pos' ( in 3-element array of 4-component vector of float)
0:13 'VertexID' ( in 3-element array of uint)
0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:13 'clip0' ( in 3-element array of 2-component vector of float)
0:13 'clip1' ( in 3-element array of 2-component vector of float)
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 pos: direct index for structure ( temp 4-component vector of float)
0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:16 Constant:
0:16 0 (const int)
0:16 direct index ( temp 4-component vector of float)
0:16 'pos' ( in 3-element array of 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:17 move second child to first child ( temp 2-component vector of float)
0:17 clip0: direct index for structure ( temp 2-component vector of float)
0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:17 Constant:
0:17 1 (const int)
0:17 direct index ( temp 2-component vector of float)
0:17 'clip0' ( in 3-element array of 2-component vector of float)
0:17 Constant:
0:17 0 (const int)
0:18 move second child to first child ( temp 2-component vector of float)
0:18 clip1: direct index for structure ( temp 2-component vector of float)
0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:18 Constant:
0:18 2 (const int)
0:18 direct index ( temp 2-component vector of float)
0:18 'clip1' ( in 3-element array of 2-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:20 Sequence
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:20 pos: direct index for structure ( temp 4-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:20 Constant:
0:20 0 (const int)
0:? Sequence
0:20 move second child to first child ( temp float)
0:20 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:20 Constant:
0:20 0 (const int)
0:20 direct index ( temp float)
0:20 clip0: direct index for structure ( temp 2-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:20 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:20 Constant:
0:20 1 (const int)
0:20 direct index ( temp float)
0:20 clip0: direct index for structure ( temp 2-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1 (const int)
0:? Sequence
0:20 move second child to first child ( temp float)
0:20 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:20 Constant:
0:20 2 (const int)
0:20 direct index ( temp float)
0:20 clip1: direct index for structure ( temp 2-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:20 Constant:
0:20 2 (const int)
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:20 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:20 Constant:
0:20 3 (const int)
0:20 direct index ( temp float)
0:20 clip1: direct index for structure ( temp 2-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:20 Constant:
0:20 2 (const int)
0:20 Constant:
0:20 1 (const int)
0:20 EmitVertex ( temp void)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:13 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? Sequence
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 3 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:? Sequence
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 3 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 3 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 3 (const int)
0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:? Linker Objects
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
Linked geometry stage:
Shader version: 500
invocations = 1
max_vertices = 3
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void)
0:13 Function Parameters:
0:13 'pos' ( in 3-element array of 4-component vector of float)
0:13 'VertexID' ( in 3-element array of uint)
0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:13 'clip0' ( in 3-element array of 2-component vector of float)
0:13 'clip1' ( in 3-element array of 2-component vector of float)
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 pos: direct index for structure ( temp 4-component vector of float)
0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:16 Constant:
0:16 0 (const int)
0:16 direct index ( temp 4-component vector of float)
0:16 'pos' ( in 3-element array of 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:17 move second child to first child ( temp 2-component vector of float)
0:17 clip0: direct index for structure ( temp 2-component vector of float)
0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:17 Constant:
0:17 1 (const int)
0:17 direct index ( temp 2-component vector of float)
0:17 'clip0' ( in 3-element array of 2-component vector of float)
0:17 Constant:
0:17 0 (const int)
0:18 move second child to first child ( temp 2-component vector of float)
0:18 clip1: direct index for structure ( temp 2-component vector of float)
0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:18 Constant:
0:18 2 (const int)
0:18 direct index ( temp 2-component vector of float)
0:18 'clip1' ( in 3-element array of 2-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:20 Sequence
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:20 pos: direct index for structure ( temp 4-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:20 Constant:
0:20 0 (const int)
0:? Sequence
0:20 move second child to first child ( temp float)
0:20 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:20 Constant:
0:20 0 (const int)
0:20 direct index ( temp float)
0:20 clip0: direct index for structure ( temp 2-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:20 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:20 Constant:
0:20 1 (const int)
0:20 direct index ( temp float)
0:20 clip0: direct index for structure ( temp 2-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1 (const int)
0:? Sequence
0:20 move second child to first child ( temp float)
0:20 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:20 Constant:
0:20 2 (const int)
0:20 direct index ( temp float)
0:20 clip1: direct index for structure ( temp 2-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:20 Constant:
0:20 2 (const int)
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:20 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:20 Constant:
0:20 3 (const int)
0:20 direct index ( temp float)
0:20 clip1: direct index for structure ( temp 2-component vector of float)
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:20 Constant:
0:20 2 (const int)
0:20 Constant:
0:20 1 (const int)
0:20 EmitVertex ( temp void)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:13 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? Sequence
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 3 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:? Sequence
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 3 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 3 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 direct index ( in float ClipDistance)
0:13 direct index ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 3 (const int)
0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:? 'clip0' ( temp 3-element array of 2-component vector of float)
0:? 'clip1' ( temp 3-element array of 2-component vector of float)
0:? Linker Objects
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 130
Capability Geometry
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 44 50 70 74 79
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 3
Source HLSL 500
Name 4 "main"
Name 15 "S"
MemberName 15(S) 0 "pos"
MemberName 15(S) 1 "clip0"
MemberName 15(S) 2 "clip1"
Name 25 "@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3];"
Name 20 "pos"
Name 21 "VertexID"
Name 22 "OutputStream"
Name 23 "clip0"
Name 24 "clip1"
Name 27 "s"
Name 44 "OutputStream.pos"
Name 50 "OutputStream.clip1"
Name 68 "pos"
Name 70 "pos"
Name 72 "VertexID"
Name 74 "VertexID"
Name 76 "clip0"
Name 79 "clip0"
Name 99 "clip1"
Name 118 "OutputStream"
Name 119 "param"
Name 121 "param"
Name 123 "param"
Name 124 "param"
Name 126 "param"
Decorate 44(OutputStream.pos) BuiltIn Position
Decorate 50(OutputStream.clip1) BuiltIn ClipDistance
Decorate 70(pos) BuiltIn Position
Decorate 74(VertexID) Location 0
Decorate 79(clip0) BuiltIn ClipDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 0
9: 8(int) Constant 3
10: TypeArray 7(fvec4) 9
11: TypePointer Function 10
12: TypeArray 8(int) 9
13: TypePointer Function 12
14: TypeVector 6(float) 2
15(S): TypeStruct 7(fvec4) 14(fvec2) 14(fvec2)
16: TypePointer Function 15(S)
17: TypeArray 14(fvec2) 9
18: TypePointer Function 17
19: TypeFunction 2 11(ptr) 13(ptr) 16(ptr) 18(ptr) 18(ptr)
28: TypeInt 32 1
29: 28(int) Constant 0
30: TypePointer Function 7(fvec4)
34: 28(int) Constant 1
35: TypePointer Function 14(fvec2)
39: 28(int) Constant 2
43: TypePointer Output 7(fvec4)
44(OutputStream.pos): 43(ptr) Variable Output
47: 8(int) Constant 4
48: TypeArray 6(float) 47
49: TypePointer Output 48
50(OutputStream.clip1): 49(ptr) Variable Output
51: 8(int) Constant 0
52: TypePointer Function 6(float)
55: TypePointer Output 6(float)
57: 8(int) Constant 1
64: 28(int) Constant 3
69: TypePointer Input 10
70(pos): 69(ptr) Variable Input
73: TypePointer Input 12
74(VertexID): 73(ptr) Variable Input
77: TypeArray 48 9
78: TypePointer Input 77
79(clip0): 78(ptr) Variable Input
80: TypePointer Input 6(float)
4(main): 2 Function None 3
5: Label
68(pos): 11(ptr) Variable Function
72(VertexID): 13(ptr) Variable Function
76(clip0): 18(ptr) Variable Function
99(clip1): 18(ptr) Variable Function
118(OutputStream): 16(ptr) Variable Function
119(param): 11(ptr) Variable Function
121(param): 13(ptr) Variable Function
123(param): 16(ptr) Variable Function
124(param): 18(ptr) Variable Function
126(param): 18(ptr) Variable Function
71: 10 Load 70(pos)
Store 68(pos) 71
75: 12 Load 74(VertexID)
Store 72(VertexID) 75
81: 80(ptr) AccessChain 79(clip0) 29 29
82: 6(float) Load 81
83: 52(ptr) AccessChain 76(clip0) 29 51
Store 83 82
84: 80(ptr) AccessChain 79(clip0) 29 34
85: 6(float) Load 84
86: 52(ptr) AccessChain 76(clip0) 29 57
Store 86 85
87: 80(ptr) AccessChain 79(clip0) 29 39
88: 6(float) Load 87
89: 52(ptr) AccessChain 76(clip0) 34 51
Store 89 88
90: 80(ptr) AccessChain 79(clip0) 29 64
91: 6(float) Load 90
92: 52(ptr) AccessChain 76(clip0) 34 57
Store 92 91
93: 80(ptr) AccessChain 79(clip0) 34 29
94: 6(float) Load 93
95: 52(ptr) AccessChain 76(clip0) 39 51
Store 95 94
96: 80(ptr) AccessChain 79(clip0) 34 34
97: 6(float) Load 96
98: 52(ptr) AccessChain 76(clip0) 39 57
Store 98 97
100: 80(ptr) AccessChain 79(clip0) 29 39
101: 6(float) Load 100
102: 52(ptr) AccessChain 99(clip1) 29 51
Store 102 101
103: 80(ptr) AccessChain 79(clip0) 29 64
104: 6(float) Load 103
105: 52(ptr) AccessChain 99(clip1) 29 57
Store 105 104
106: 80(ptr) AccessChain 79(clip0) 34 39
107: 6(float) Load 106
108: 52(ptr) AccessChain 99(clip1) 34 51
Store 108 107
109: 80(ptr) AccessChain 79(clip0) 34 64
110: 6(float) Load 109
111: 52(ptr) AccessChain 99(clip1) 34 57
Store 111 110
112: 80(ptr) AccessChain 79(clip0) 39 39
113: 6(float) Load 112
114: 52(ptr) AccessChain 99(clip1) 39 51
Store 114 113
115: 80(ptr) AccessChain 79(clip0) 39 64
116: 6(float) Load 115
117: 52(ptr) AccessChain 99(clip1) 39 57
Store 117 116
120: 10 Load 68(pos)
Store 119(param) 120
122: 12 Load 72(VertexID)
Store 121(param) 122
125: 17 Load 76(clip0)
Store 124(param) 125
127: 17 Load 99(clip1)
Store 126(param) 127
128: 2 FunctionCall 25(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3];) 119(param) 121(param) 123(param) 124(param) 126(param)
129: 15(S) Load 123(param)
Store 118(OutputStream) 129
Return
FunctionEnd
25(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3];): 2 Function None 19
20(pos): 11(ptr) FunctionParameter
21(VertexID): 13(ptr) FunctionParameter
22(OutputStream): 16(ptr) FunctionParameter
23(clip0): 18(ptr) FunctionParameter
24(clip1): 18(ptr) FunctionParameter
26: Label
27(s): 16(ptr) Variable Function
31: 30(ptr) AccessChain 20(pos) 29
32: 7(fvec4) Load 31
33: 30(ptr) AccessChain 27(s) 29
Store 33 32
36: 35(ptr) AccessChain 23(clip0) 29
37: 14(fvec2) Load 36
38: 35(ptr) AccessChain 27(s) 34
Store 38 37
40: 35(ptr) AccessChain 24(clip1) 29
41: 14(fvec2) Load 40
42: 35(ptr) AccessChain 27(s) 39
Store 42 41
45: 30(ptr) AccessChain 27(s) 29
46: 7(fvec4) Load 45
Store 44(OutputStream.pos) 46
53: 52(ptr) AccessChain 27(s) 34 51
54: 6(float) Load 53
56: 55(ptr) AccessChain 50(OutputStream.clip1) 29
Store 56 54
58: 52(ptr) AccessChain 27(s) 34 57
59: 6(float) Load 58
60: 55(ptr) AccessChain 50(OutputStream.clip1) 34
Store 60 59
61: 52(ptr) AccessChain 27(s) 39 51
62: 6(float) Load 61
63: 55(ptr) AccessChain 50(OutputStream.clip1) 39
Store 63 62
65: 52(ptr) AccessChain 27(s) 39 57
66: 6(float) Load 65
67: 55(ptr) AccessChain 50(OutputStream.clip1) 64
Store 67 66
EmitVertex
Return
FunctionEnd