glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out

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hlsl.intrinsic.frexp.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
0:3 Function Parameters:
0:3 'inF0' ( in float)
0:3 'inF1' ( in float)
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp float)
0:4 'r000' ( temp float)
0:4 frexp ( temp float)
0:4 'inF0' ( in float)
0:4 'inF1' ( in float)
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
0:9 Function Parameters:
0:9 'inF0' ( in 2-component vector of float)
0:9 'inF1' ( in 2-component vector of float)
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 2-component vector of float)
0:10 'r000' ( temp 2-component vector of float)
0:10 frexp ( temp 2-component vector of float)
0:10 'inF0' ( in 2-component vector of float)
0:10 'inF1' ( in 2-component vector of float)
0:11 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:15 Function Parameters:
0:15 'inF0' ( in 3-component vector of float)
0:15 'inF1' ( in 3-component vector of float)
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 3-component vector of float)
0:16 'r000' ( temp 3-component vector of float)
0:16 frexp ( temp 3-component vector of float)
0:16 'inF0' ( in 3-component vector of float)
0:16 'inF1' ( in 3-component vector of float)
0:17 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
0:21 Function Parameters:
0:21 'inF0' ( in 4-component vector of float)
0:21 'inF1' ( in 4-component vector of float)
0:? Sequence
0:22 Sequence
0:22 move second child to first child ( temp 4-component vector of float)
0:22 'r000' ( temp 4-component vector of float)
0:22 frexp ( temp 4-component vector of float)
0:22 'inF0' ( in 4-component vector of float)
0:22 'inF1' ( in 4-component vector of float)
0:23 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:33 Function Parameters:
0:? Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 color: direct index for structure ( temp 4-component vector of float)
0:35 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 1.000000
0:35 1.000000
0:35 1.000000
0:35 1.000000
0:36 Branch: Return with expression
0:36 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:33 Function Definition: main( ( temp void)
0:33 Function Parameters:
0:? Sequence
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:33 color: direct index for structure ( temp 4-component vector of float)
0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:33 Constant:
0:33 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
0:3 Function Parameters:
0:3 'inF0' ( in float)
0:3 'inF1' ( in float)
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp float)
0:4 'r000' ( temp float)
0:4 frexp ( temp float)
0:4 'inF0' ( in float)
0:4 'inF1' ( in float)
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
0:9 Function Parameters:
0:9 'inF0' ( in 2-component vector of float)
0:9 'inF1' ( in 2-component vector of float)
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 2-component vector of float)
0:10 'r000' ( temp 2-component vector of float)
0:10 frexp ( temp 2-component vector of float)
0:10 'inF0' ( in 2-component vector of float)
0:10 'inF1' ( in 2-component vector of float)
0:11 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:15 Function Parameters:
0:15 'inF0' ( in 3-component vector of float)
0:15 'inF1' ( in 3-component vector of float)
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 3-component vector of float)
0:16 'r000' ( temp 3-component vector of float)
0:16 frexp ( temp 3-component vector of float)
0:16 'inF0' ( in 3-component vector of float)
0:16 'inF1' ( in 3-component vector of float)
0:17 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
0:21 Function Parameters:
0:21 'inF0' ( in 4-component vector of float)
0:21 'inF1' ( in 4-component vector of float)
0:? Sequence
0:22 Sequence
0:22 move second child to first child ( temp 4-component vector of float)
0:22 'r000' ( temp 4-component vector of float)
0:22 frexp ( temp 4-component vector of float)
0:22 'inF0' ( in 4-component vector of float)
0:22 'inF1' ( in 4-component vector of float)
0:23 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:33 Function Parameters:
0:? Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 color: direct index for structure ( temp 4-component vector of float)
0:35 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 1.000000
0:35 1.000000
0:35 1.000000
0:35 1.000000
0:36 Branch: Return with expression
0:36 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:33 Function Definition: main( ( temp void)
0:33 Function Parameters:
0:? Sequence
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:33 color: direct index for structure ( temp 4-component vector of float)
0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:33 Constant:
0:33 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 98
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 95
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "PixelShaderFunctionS(f1;f1;"
Name 9 "inF0"
Name 10 "inF1"
Name 18 "PixelShaderFunction2(vf2;vf2;"
Name 16 "inF0"
Name 17 "inF1"
Name 25 "PixelShaderFunction3(vf3;vf3;"
Name 23 "inF0"
Name 24 "inF1"
Name 32 "PixelShaderFunction(vf4;vf4;"
Name 30 "inF0"
Name 31 "inF1"
Name 34 "PS_OUTPUT"
MemberName 34(PS_OUTPUT) 0 "color"
Name 36 "@main("
Name 38 "r000"
Name 41 "ResType"
Name 49 "r000"
Name 52 "ResType"
Name 62 "r000"
Name 65 "ResType"
Name 74 "r000"
Name 77 "ResType"
Name 87 "ps_output"
Name 95 "@entryPointOutput.color"
Decorate 95(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
13: TypeVector 6(float) 2
14: TypePointer Function 13(fvec2)
15: TypeFunction 13(fvec2) 14(ptr) 14(ptr)
20: TypeVector 6(float) 3
21: TypePointer Function 20(fvec3)
22: TypeFunction 20(fvec3) 21(ptr) 21(ptr)
27: TypeVector 6(float) 4
28: TypePointer Function 27(fvec4)
29: TypeFunction 27(fvec4) 28(ptr) 28(ptr)
34(PS_OUTPUT): TypeStruct 27(fvec4)
35: TypeFunction 34(PS_OUTPUT)
40: TypeInt 32 1
41(ResType): TypeStruct 6(float) 40(int)
46: 6(float) Constant 0
51: TypeVector 40(int) 2
52(ResType): TypeStruct 13(fvec2) 51(ivec2)
57: 6(float) Constant 1065353216
58: 6(float) Constant 1073741824
59: 13(fvec2) ConstantComposite 57 58
64: TypeVector 40(int) 3
65(ResType): TypeStruct 20(fvec3) 64(ivec3)
70: 6(float) Constant 1077936128
71: 20(fvec3) ConstantComposite 57 58 70
76: TypeVector 40(int) 4
77(ResType): TypeStruct 27(fvec4) 76(ivec4)
82: 6(float) Constant 1082130432
83: 27(fvec4) ConstantComposite 57 58 70 82
86: TypePointer Function 34(PS_OUTPUT)
88: 40(int) Constant 0
89: 27(fvec4) ConstantComposite 57 57 57 57
94: TypePointer Output 27(fvec4)
95(@entryPointOutput.color): 94(ptr) Variable Output
4(main): 2 Function None 3
5: Label
96:34(PS_OUTPUT) FunctionCall 36(@main()
97: 27(fvec4) CompositeExtract 96 0
Store 95(@entryPointOutput.color) 97
Return
FunctionEnd
11(PixelShaderFunctionS(f1;f1;): 6(float) Function None 8
9(inF0): 7(ptr) FunctionParameter
10(inF1): 7(ptr) FunctionParameter
12: Label
38(r000): 7(ptr) Variable Function
39: 6(float) Load 9(inF0)
42: 41(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 39
43: 40(int) CompositeExtract 42 1
44: 6(float) ConvertSToF 43
Store 10(inF1) 44
45: 6(float) CompositeExtract 42 0
Store 38(r000) 45
ReturnValue 46
FunctionEnd
18(PixelShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15
16(inF0): 14(ptr) FunctionParameter
17(inF1): 14(ptr) FunctionParameter
19: Label
49(r000): 14(ptr) Variable Function
50: 13(fvec2) Load 16(inF0)
53: 52(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 50
54: 51(ivec2) CompositeExtract 53 1
55: 13(fvec2) ConvertSToF 54
Store 17(inF1) 55
56: 13(fvec2) CompositeExtract 53 0
Store 49(r000) 56
ReturnValue 59
FunctionEnd
25(PixelShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22
23(inF0): 21(ptr) FunctionParameter
24(inF1): 21(ptr) FunctionParameter
26: Label
62(r000): 21(ptr) Variable Function
63: 20(fvec3) Load 23(inF0)
66: 65(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 63
67: 64(ivec3) CompositeExtract 66 1
68: 20(fvec3) ConvertSToF 67
Store 24(inF1) 68
69: 20(fvec3) CompositeExtract 66 0
Store 62(r000) 69
ReturnValue 71
FunctionEnd
32(PixelShaderFunction(vf4;vf4;): 27(fvec4) Function None 29
30(inF0): 28(ptr) FunctionParameter
31(inF1): 28(ptr) FunctionParameter
33: Label
74(r000): 28(ptr) Variable Function
75: 27(fvec4) Load 30(inF0)
78: 77(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 75
79: 76(ivec4) CompositeExtract 78 1
80: 27(fvec4) ConvertSToF 79
Store 31(inF1) 80
81: 27(fvec4) CompositeExtract 78 0
Store 74(r000) 81
ReturnValue 83
FunctionEnd
36(@main():34(PS_OUTPUT) Function None 35
37: Label
87(ps_output): 86(ptr) Variable Function
90: 28(ptr) AccessChain 87(ps_output) 88
Store 90 89
91:34(PS_OUTPUT) Load 87(ps_output)
ReturnValue 91
FunctionEnd