glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out

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hlsl.samplelevel.basic.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of float)
0:32 'txval10' ( temp 4-component vector of float)
0:32 textureLod ( temp 4-component vector of float)
0:32 Construct combined texture-sampler ( temp sampler1D)
0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of int)
0:33 'txval11' ( temp 4-component vector of int)
0:33 textureLod ( temp 4-component vector of int)
0:33 Construct combined texture-sampler ( temp isampler1D)
0:33 'g_tTex1di4' ( uniform itexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.200000
0:33 Constant:
0:33 0.750000
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of uint)
0:34 'txval12' ( temp 4-component vector of uint)
0:34 textureLod ( temp 4-component vector of uint)
0:34 Construct combined texture-sampler ( temp usampler1D)
0:34 'g_tTex1du4' ( uniform utexture1D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 Constant:
0:34 0.750000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of float)
0:36 'txval20' ( temp 4-component vector of float)
0:36 textureLod ( temp 4-component vector of float)
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df4' ( uniform texture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of int)
0:37 'txval21' ( temp 4-component vector of int)
0:37 textureLod ( temp 4-component vector of int)
0:37 Construct combined texture-sampler ( temp isampler2D)
0:37 'g_tTex2di4' ( uniform itexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:37 Constant:
0:37 0.750000
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of uint)
0:38 'txval22' ( temp 4-component vector of uint)
0:38 textureLod ( temp 4-component vector of uint)
0:38 Construct combined texture-sampler ( temp usampler2D)
0:38 'g_tTex2du4' ( uniform utexture2D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:38 Constant:
0:38 0.750000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval30' ( temp 4-component vector of float)
0:40 textureLod ( temp 4-component vector of float)
0:40 Construct combined texture-sampler ( temp sampler3D)
0:40 'g_tTex3df4' ( uniform texture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:40 Constant:
0:40 0.750000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval31' ( temp 4-component vector of int)
0:41 textureLod ( temp 4-component vector of int)
0:41 Construct combined texture-sampler ( temp isampler3D)
0:41 'g_tTex3di4' ( uniform itexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:41 Constant:
0:41 0.750000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval32' ( temp 4-component vector of uint)
0:42 textureLod ( temp 4-component vector of uint)
0:42 Construct combined texture-sampler ( temp usampler3D)
0:42 'g_tTex3du4' ( uniform utexture3D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:42 Constant:
0:42 0.750000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 'txval40' ( temp 4-component vector of float)
0:44 textureLod ( temp 4-component vector of float)
0:44 Construct combined texture-sampler ( temp samplerCube)
0:44 'g_tTexcdf4' ( uniform textureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:44 Constant:
0:44 0.750000
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of int)
0:45 'txval41' ( temp 4-component vector of int)
0:45 textureLod ( temp 4-component vector of int)
0:45 Construct combined texture-sampler ( temp isamplerCube)
0:45 'g_tTexcdi4' ( uniform itextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:45 Constant:
0:45 0.750000
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of uint)
0:46 'txval42' ( temp 4-component vector of uint)
0:46 textureLod ( temp 4-component vector of uint)
0:46 Construct combined texture-sampler ( temp usamplerCube)
0:46 'g_tTexcdu4' ( uniform utextureCube)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:46 Constant:
0:46 0.750000
0:48 move second child to first child ( temp 4-component vector of float)
0:48 Color: direct index for structure ( temp 4-component vector of float)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 0 (const int)
0:48 Constant:
0:48 1.000000
0:48 1.000000
0:48 1.000000
0:48 1.000000
0:49 move second child to first child ( temp float)
0:49 Depth: direct index for structure ( temp float)
0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Branch: Return with expression
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:29 Color: direct index for structure ( temp 4-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:29 Depth: direct index for structure ( temp float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of float)
0:32 'txval10' ( temp 4-component vector of float)
0:32 textureLod ( temp 4-component vector of float)
0:32 Construct combined texture-sampler ( temp sampler1D)
0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of int)
0:33 'txval11' ( temp 4-component vector of int)
0:33 textureLod ( temp 4-component vector of int)
0:33 Construct combined texture-sampler ( temp isampler1D)
0:33 'g_tTex1di4' ( uniform itexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.200000
0:33 Constant:
0:33 0.750000
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of uint)
0:34 'txval12' ( temp 4-component vector of uint)
0:34 textureLod ( temp 4-component vector of uint)
0:34 Construct combined texture-sampler ( temp usampler1D)
0:34 'g_tTex1du4' ( uniform utexture1D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 Constant:
0:34 0.750000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of float)
0:36 'txval20' ( temp 4-component vector of float)
0:36 textureLod ( temp 4-component vector of float)
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df4' ( uniform texture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of int)
0:37 'txval21' ( temp 4-component vector of int)
0:37 textureLod ( temp 4-component vector of int)
0:37 Construct combined texture-sampler ( temp isampler2D)
0:37 'g_tTex2di4' ( uniform itexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:37 Constant:
0:37 0.750000
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of uint)
0:38 'txval22' ( temp 4-component vector of uint)
0:38 textureLod ( temp 4-component vector of uint)
0:38 Construct combined texture-sampler ( temp usampler2D)
0:38 'g_tTex2du4' ( uniform utexture2D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:38 Constant:
0:38 0.750000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval30' ( temp 4-component vector of float)
0:40 textureLod ( temp 4-component vector of float)
0:40 Construct combined texture-sampler ( temp sampler3D)
0:40 'g_tTex3df4' ( uniform texture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:40 Constant:
0:40 0.750000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval31' ( temp 4-component vector of int)
0:41 textureLod ( temp 4-component vector of int)
0:41 Construct combined texture-sampler ( temp isampler3D)
0:41 'g_tTex3di4' ( uniform itexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:41 Constant:
0:41 0.750000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval32' ( temp 4-component vector of uint)
0:42 textureLod ( temp 4-component vector of uint)
0:42 Construct combined texture-sampler ( temp usampler3D)
0:42 'g_tTex3du4' ( uniform utexture3D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:42 Constant:
0:42 0.750000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 'txval40' ( temp 4-component vector of float)
0:44 textureLod ( temp 4-component vector of float)
0:44 Construct combined texture-sampler ( temp samplerCube)
0:44 'g_tTexcdf4' ( uniform textureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:44 Constant:
0:44 0.750000
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of int)
0:45 'txval41' ( temp 4-component vector of int)
0:45 textureLod ( temp 4-component vector of int)
0:45 Construct combined texture-sampler ( temp isamplerCube)
0:45 'g_tTexcdi4' ( uniform itextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:45 Constant:
0:45 0.750000
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of uint)
0:46 'txval42' ( temp 4-component vector of uint)
0:46 textureLod ( temp 4-component vector of uint)
0:46 Construct combined texture-sampler ( temp usamplerCube)
0:46 'g_tTexcdu4' ( uniform utextureCube)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:46 Constant:
0:46 0.750000
0:48 move second child to first child ( temp 4-component vector of float)
0:48 Color: direct index for structure ( temp 4-component vector of float)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 0 (const int)
0:48 Constant:
0:48 1.000000
0:48 1.000000
0:48 1.000000
0:48 1.000000
0:49 move second child to first child ( temp float)
0:49 Depth: direct index for structure ( temp float)
0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Branch: Return with expression
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:29 Color: direct index for structure ( temp 4-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:29 Depth: direct index for structure ( temp float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 172
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 163 167
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 30 "txval11"
Name 33 "g_tTex1di4"
Name 43 "txval12"
Name 46 "g_tTex1du4"
Name 53 "txval20"
Name 56 "g_tTex2df4"
Name 64 "txval21"
Name 67 "g_tTex2di4"
Name 75 "txval22"
Name 78 "g_tTex2du4"
Name 87 "txval30"
Name 90 "g_tTex3df4"
Name 98 "txval31"
Name 101 "g_tTex3di4"
Name 108 "txval32"
Name 111 "g_tTex3du4"
Name 121 "txval40"
Name 124 "g_tTexcdf4"
Name 130 "txval41"
Name 133 "g_tTexcdi4"
Name 139 "txval42"
Name 142 "g_tTexcdu4"
Name 149 "psout"
Name 160 "flattenTemp"
Name 163 "@entryPointOutput.Color"
Name 167 "@entryPointOutput.Depth"
Name 170 "g_sSamp2d"
Name 171 "g_tTex1df4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 33(g_tTex1di4) DescriptorSet 0
Decorate 46(g_tTex1du4) DescriptorSet 0
Decorate 56(g_tTex2df4) DescriptorSet 0
Decorate 67(g_tTex2di4) DescriptorSet 0
Decorate 78(g_tTex2du4) DescriptorSet 0
Decorate 90(g_tTex3df4) DescriptorSet 0
Decorate 101(g_tTex3di4) DescriptorSet 0
Decorate 111(g_tTex3du4) DescriptorSet 0
Decorate 124(g_tTexcdf4) DescriptorSet 0
Decorate 133(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
Decorate 163(@entryPointOutput.Color) Location 0
Decorate 167(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 170(g_sSamp2d) DescriptorSet 0
Decorate 171(g_tTex1df4a) DescriptorSet 0
Decorate 171(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: 6(float) Constant 1061158912
27: TypeInt 32 1
28: TypeVector 27(int) 4
29: TypePointer Function 28(ivec4)
31: TypeImage 27(int) 1D sampled format:Unknown
32: TypePointer UniformConstant 31
33(g_tTex1di4): 32(ptr) Variable UniformConstant
36: TypeSampledImage 31
38: 6(float) Constant 1045220557
40: TypeInt 32 0
41: TypeVector 40(int) 4
42: TypePointer Function 41(ivec4)
44: TypeImage 40(int) 1D sampled format:Unknown
45: TypePointer UniformConstant 44
46(g_tTex1du4): 45(ptr) Variable UniformConstant
49: TypeSampledImage 44
51: 6(float) Constant 1050253722
54: TypeImage 6(float) 2D sampled format:Unknown
55: TypePointer UniformConstant 54
56(g_tTex2df4): 55(ptr) Variable UniformConstant
59: TypeSampledImage 54
61: TypeVector 6(float) 2
62: 61(fvec2) ConstantComposite 24 38
65: TypeImage 27(int) 2D sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2di4): 66(ptr) Variable UniformConstant
70: TypeSampledImage 65
72: 6(float) Constant 1053609165
73: 61(fvec2) ConstantComposite 51 72
76: TypeImage 40(int) 2D sampled format:Unknown
77: TypePointer UniformConstant 76
78(g_tTex2du4): 77(ptr) Variable UniformConstant
81: TypeSampledImage 76
83: 6(float) Constant 1056964608
84: 6(float) Constant 1058642330
85: 61(fvec2) ConstantComposite 83 84
88: TypeImage 6(float) 3D sampled format:Unknown
89: TypePointer UniformConstant 88
90(g_tTex3df4): 89(ptr) Variable UniformConstant
93: TypeSampledImage 88
95: TypeVector 6(float) 3
96: 95(fvec3) ConstantComposite 24 38 51
99: TypeImage 27(int) 3D sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTex3di4): 100(ptr) Variable UniformConstant
104: TypeSampledImage 99
106: 95(fvec3) ConstantComposite 72 83 84
109: TypeImage 40(int) 3D sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTex3du4): 110(ptr) Variable UniformConstant
114: TypeSampledImage 109
116: 6(float) Constant 1060320051
117: 6(float) Constant 1061997773
118: 6(float) Constant 1063675494
119: 95(fvec3) ConstantComposite 116 117 118
122: TypeImage 6(float) Cube sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTexcdf4): 123(ptr) Variable UniformConstant
127: TypeSampledImage 122
131: TypeImage 27(int) Cube sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTexcdi4): 132(ptr) Variable UniformConstant
136: TypeSampledImage 131
140: TypeImage 40(int) Cube sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTexcdu4): 141(ptr) Variable UniformConstant
145: TypeSampledImage 140
148: TypePointer Function 8(PS_OUTPUT)
150: 27(int) Constant 0
151: 6(float) Constant 1065353216
152: 7(fvec4) ConstantComposite 151 151 151 151
154: 27(int) Constant 1
155: TypePointer Function 6(float)
162: TypePointer Output 7(fvec4)
163(@entryPointOutput.Color): 162(ptr) Variable Output
166: TypePointer Output 6(float)
167(@entryPointOutput.Depth): 166(ptr) Variable Output
170(g_sSamp2d): 19(ptr) Variable UniformConstant
171(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
160(flattenTemp): 148(ptr) Variable Function
161:8(PS_OUTPUT) FunctionCall 10(@main()
Store 160(flattenTemp) 161
164: 12(ptr) AccessChain 160(flattenTemp) 150
165: 7(fvec4) Load 164
Store 163(@entryPointOutput.Color) 165
168: 155(ptr) AccessChain 160(flattenTemp) 154
169: 6(float) Load 168
Store 167(@entryPointOutput.Depth) 169
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
30(txval11): 29(ptr) Variable Function
43(txval12): 42(ptr) Variable Function
53(txval20): 12(ptr) Variable Function
64(txval21): 29(ptr) Variable Function
75(txval22): 42(ptr) Variable Function
87(txval30): 12(ptr) Variable Function
98(txval31): 29(ptr) Variable Function
108(txval32): 42(ptr) Variable Function
121(txval40): 12(ptr) Variable Function
130(txval41): 29(ptr) Variable Function
139(txval42): 42(ptr) Variable Function
149(psout): 148(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
26: 7(fvec4) ImageSampleExplicitLod 23 24 Lod 25
Store 13(txval10) 26
34: 31 Load 33(g_tTex1di4)
35: 18 Load 20(g_sSamp)
37: 36 SampledImage 34 35
39: 28(ivec4) ImageSampleExplicitLod 37 38 Lod 25
Store 30(txval11) 39
47: 44 Load 46(g_tTex1du4)
48: 18 Load 20(g_sSamp)
50: 49 SampledImage 47 48
52: 41(ivec4) ImageSampleExplicitLod 50 51 Lod 25
Store 43(txval12) 52
57: 54 Load 56(g_tTex2df4)
58: 18 Load 20(g_sSamp)
60: 59 SampledImage 57 58
63: 7(fvec4) ImageSampleExplicitLod 60 62 Lod 25
Store 53(txval20) 63
68: 65 Load 67(g_tTex2di4)
69: 18 Load 20(g_sSamp)
71: 70 SampledImage 68 69
74: 28(ivec4) ImageSampleExplicitLod 71 73 Lod 25
Store 64(txval21) 74
79: 76 Load 78(g_tTex2du4)
80: 18 Load 20(g_sSamp)
82: 81 SampledImage 79 80
86: 41(ivec4) ImageSampleExplicitLod 82 85 Lod 25
Store 75(txval22) 86
91: 88 Load 90(g_tTex3df4)
92: 18 Load 20(g_sSamp)
94: 93 SampledImage 91 92
97: 7(fvec4) ImageSampleExplicitLod 94 96 Lod 25
Store 87(txval30) 97
102: 99 Load 101(g_tTex3di4)
103: 18 Load 20(g_sSamp)
105: 104 SampledImage 102 103
107: 28(ivec4) ImageSampleExplicitLod 105 106 Lod 25
Store 98(txval31) 107
112: 109 Load 111(g_tTex3du4)
113: 18 Load 20(g_sSamp)
115: 114 SampledImage 112 113
120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 25
Store 108(txval32) 120
125: 122 Load 124(g_tTexcdf4)
126: 18 Load 20(g_sSamp)
128: 127 SampledImage 125 126
129: 7(fvec4) ImageSampleExplicitLod 128 96 Lod 25
Store 121(txval40) 129
134: 131 Load 133(g_tTexcdi4)
135: 18 Load 20(g_sSamp)
137: 136 SampledImage 134 135
138: 28(ivec4) ImageSampleExplicitLod 137 106 Lod 25
Store 130(txval41) 138
143: 140 Load 142(g_tTexcdu4)
144: 18 Load 20(g_sSamp)
146: 145 SampledImage 143 144
147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25
Store 139(txval42) 147
153: 12(ptr) AccessChain 149(psout) 150
Store 153 152
156: 155(ptr) AccessChain 149(psout) 154
Store 156 151
157:8(PS_OUTPUT) Load 149(psout)
ReturnValue 157
FunctionEnd