glslang/Test/baseResults/include.vert.out

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include.vert
Shader version: 450
Requested GL_GOOGLE_cpp_style_line_directive
Requested GL_GOOGLE_include_directive
0:? Sequence
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'color' ( smooth out 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 'i1' ( global 4-component vector of float)
0:15 'i2' ( global 4-component vector of float)
0:15 'i3' ( global 4-component vector of float)
0:15 'i4' ( global 4-component vector of float)
0:15 'i5' ( global 4-component vector of float)
0:15 'i6' ( global 4-component vector of float)
0:? Linker Objects
0:? 'i1' ( global 4-component vector of float)
0:? 'i2' ( global 4-component vector of float)
0:? 'i4' ( global 4-component vector of float)
0:? 'i3' ( global 4-component vector of float)
0:? 'i6' ( global 4-component vector of float)
0:? 'i5' ( global 4-component vector of float)
0:? 'color' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 450
Requested GL_GOOGLE_cpp_style_line_directive
Requested GL_GOOGLE_include_directive
0:? Sequence
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'color' ( smooth out 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 'i1' ( global 4-component vector of float)
0:15 'i2' ( global 4-component vector of float)
0:15 'i3' ( global 4-component vector of float)
0:15 'i4' ( global 4-component vector of float)
0:15 'i5' ( global 4-component vector of float)
0:15 'i6' ( global 4-component vector of float)
0:? Linker Objects
0:? 'i1' ( global 4-component vector of float)
0:? 'i2' ( global 4-component vector of float)
0:? 'i4' ( global 4-component vector of float)
0:? 'i3' ( global 4-component vector of float)
0:? 'i6' ( global 4-component vector of float)
0:? 'i5' ( global 4-component vector of float)
0:? 'color' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)