mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
163 lines
5.6 KiB
Plaintext
163 lines
5.6 KiB
Plaintext
link1.frag
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Shader version: 130
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'a' ( global 4-component vector of float)
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0:8 vector-scale ( temp 4-component vector of float)
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0:8 Constant:
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0:8 8.000000
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0:8 'uv4' ( uniform 4-component vector of float)
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'b' ( global 4-component vector of float)
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0:17 vector-scale ( temp 4-component vector of float)
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0:17 Constant:
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0:17 8.000000
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0:17 'a' ( global 4-component vector of float)
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0:19 Function Definition: foo(mf22; ( global 2-component vector of int)
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0:19 Function Parameters:
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0:19 'm' ( in 2X2 matrix of float)
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0:21 Sequence
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0:21 Branch: Return with expression
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0:21 Convert float to int ( temp 2-component vector of int)
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0:21 direct index ( temp 2-component vector of float)
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0:21 'm' ( in 2X2 matrix of float)
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0:21 Constant:
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0:21 0 (const int)
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'c' ( global 4-component vector of float)
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0:24 component-wise multiply ( temp 4-component vector of float)
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0:24 'b' ( global 4-component vector of float)
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0:24 'b' ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'uv4' ( uniform 4-component vector of float)
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0:? 'glass' ( uniform 3-component vector of float)
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0:? 'ci' ( const int)
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0:? 8 (const int)
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0:? 'a' ( global 4-component vector of float)
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0:? 'iv3' ( smooth in 3-component vector of float)
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0:? 'cup' ( smooth in 4-component vector of float)
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0:? 'b' ( global 4-component vector of float)
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0:? 'c' ( global 4-component vector of float)
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0:? 'cv3' ( const 3-component vector of float)
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0:? 43.000000
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0:? 0.340000
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0:? 9.900000
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0:? 'cv3n' ( const 3-component vector of float)
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0:? 43.000000
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0:? 0.340000
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0:? 9.900000
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0:? 'cv3e' ( const 3-component vector of float)
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0:? 43.000000
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0:? 0.340000
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0:? 9.900000
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0:? 'um2' ( uniform 2X2 matrix of float)
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 'um2n' ( uniform 2X2 matrix of float)
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 'um2e' ( uniform 2X2 matrix of float)
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 's' ( uniform structure{ global int a, global float b})
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0:? 82 (const int)
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0:? 3.900000
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0:? 'sn' ( uniform structure{ global int a, global float b})
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0:? 'se' ( uniform structure{ global int a, global float b})
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0:? 82 (const int)
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0:? 3.900000
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link2.frag
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Shader version: 130
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Requested GL_OES_standard_derivatives
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Requested GL_OES_texture_3D
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'd' ( global 4-component vector of float)
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0:8 vector-scale ( temp 4-component vector of float)
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0:8 Constant:
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0:8 8.000000
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0:8 'uv4' ( uniform 4-component vector of float)
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0:13 Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 'e' ( global 4-component vector of float)
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0:13 vector-scale ( temp 4-component vector of float)
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0:13 Constant:
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0:13 8.000000
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0:13 'd' ( global 4-component vector of float)
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0:15 Function Definition: foo( ( global 2-component vector of int)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 Branch: Return with expression
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0:17 Constant:
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0:17 2 (const int)
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0:17 2 (const int)
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0:20 Sequence
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'f' ( global 4-component vector of float)
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0:20 component-wise multiply ( temp 4-component vector of float)
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0:20 'e' ( global 4-component vector of float)
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0:20 'e' ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'uv4' ( uniform 4-component vector of float)
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0:? 'glass' ( uniform 2-component vector of float)
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0:? 'ci' ( const int)
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0:? 8 (const int)
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0:? 'd' ( global 4-component vector of float)
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0:? 'iv3' ( smooth in 3-component vector of float)
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0:? 'cup' ( flat in 4-component vector of float)
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0:? 'e' ( global 4-component vector of float)
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0:? 'f' ( global 4-component vector of float)
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0:? 'cv3' ( const 3-component vector of float)
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0:? 43.000000
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0:? 0.340000
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0:? 9.900000
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0:? 'cv3e' ( const 3-component vector of float)
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0:? 43.000000
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0:? 0.340000
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0:? 2.900000
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0:? 'um2' ( uniform 2X2 matrix of float)
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 'um2n' ( uniform 2X2 matrix of float)
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0:? 'um2e' ( uniform 2X2 matrix of float)
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0:? 3.000000
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0:? 0.000000
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0:? 0.000000
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0:? 3.000000
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0:? 's' ( uniform structure{ global int a, global float b})
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0:? 82 (const int)
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0:? 3.900000
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0:? 'sn' ( uniform structure{ global int a, global float b})
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0:? 82 (const int)
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0:? 3.900000
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0:? 'se' ( uniform structure{ global int a, global float b})
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0:? 81 (const int)
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0:? 3.900000
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link3.frag
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Shader version: 300
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Requested GL_OES_EGL_image_external
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Requested GL_OES_standard_derivatives
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Requested GL_OES_texture_3D
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0:? Sequence
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0:? Linker Objects
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0:? 'iv3' ( smooth in highp 2-component vector of float)
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ERROR: Cannot mix ES profile with non-ES profile shaders
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