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https://github.com/KhronosGroup/glslang
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d66c5b1299
Because it is valid in HLSL to alias bindings: A) remove validation that aliasing is not done B) make the algorithms tolerate aliasing
10 lines
254 B
JavaScript
10 lines
254 B
JavaScript
AppendStructuredBuffer<uint> Buf1 : register(u1);
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AppendStructuredBuffer<uint> Buf2 : register(u2);
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AppendStructuredBuffer<uint> Buf3 : register(u1);
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float4 main() : SV_Target
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{
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Buf1.Append(10u);
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Buf2.Append(20u);
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return float4(1.0, 3.0, 5.0, 1.0);
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} |